using UnityEngine; using YooAsset; namespace GFGGame { public class UGUIManager : SingletonBase { public GameObject desktop; public void Init() { string path = ResPathUtil.GetUUIPrefabPath("UICanvas"); var handle = YooAssets.LoadAssetSync(path); var canvas = handle.InstantiateSync(); desktop = canvas.transform.Find("Desktop").gameObject; GameObject.DontDestroyOnLoad(canvas); //// 初始化窗口系统 //UniWindow.Initalize(desktop); } public void Show() { } public void Hide() { } } }