using UI.DressUp;
using FairyGUI;
using UnityEngine;
using System.Collections.Generic;
using ET;
namespace GFGGame
{
public class DressUpView : BaseView
{
public const int BOTTOM_BLANK = 20;
public const int RIGHT_BLANK = 36;
private const int SORT_BY_HIGH_RARITY = 0;
private const int SORT_BY_LOW_RARITY = 1;
private const int SORT_BY_GET_TIME = 2;
private UI_DressUpUI _ui;
private float listType1X = 0;
private float partsListX = 0;
private DressUpListType currentListType;
///
/// 子菜单列表
///
private int[] _currentList2;
private GameObject _scenePrefab;
private GameObject _sceneObject;
private List _currentList3 = new List();
private List _currentList4 = new List();
private int _currentMenuType;
private int _currentSuitId;
private int _rarityIndex = SORT_BY_HIGH_RARITY;
private UI_TypeItem listTypeItem_FreedomDress;
public override void Dispose()
{
if (_sceneObject != null)
{
GameObject.Destroy(_sceneObject);
_sceneObject = null;
}
if (_scenePrefab != null)
{
GFGAsset.Release(ResPathUtil.GetPrefabPath("SceneDressUp"));
_scenePrefab = null;
}
UI_TypeItem.ClearProxy();
base.Dispose();
}
protected override void Init()
{
base.Init();
packageName = UI_DressUpUI.PACKAGE_NAME;
_ui = UI_DressUpUI.Create();
viewCom = _ui.target;
isfullScreen = true;
_scenePrefab = GFGAsset.Load(ResPathUtil.GetPrefabPath("SceneDressUp"));
}
protected override void OnInit()
{
base.OnInit();
_ui.m_btnLastStep.visible = false;
_ui.m_btnNextStep.visible = false;
_ui.m_btnSearch.visible = true;
_ui.m_btnPhoto.visible = true;
_ui.m_btnAction.visible = false;
_ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
_ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
InitLists();
_ui.m_btnBack.onClick.Add(OnClickBtnBack);
_ui.m_btnHome.onClick.Add(OnClickBtnHome);
_ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
_ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
_ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
_ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
_ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);
_ui.m_touchPad.onClick.Add(OnTouchPad);
_ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
_ui.m_btnSave.onClick.Add(OnClickBtnSave);
_ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
_ui.m_btnAction.onClick.Add(OnClickBtnAction);
_ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
_ui.m_btnShow.onClick.Add(OnClickBtnShow);
_ui.m_btnHide.onClick.Add(OnClickBtnHide);
_ui.m_loaShow.onClick.Add(OnClickLoaShow);
_ui.m_btnPhoto.onClick.Add(OnClickBtnPhoto);
_ui.m_partsList2.m_comboBoxRarity.visible = false;
}
protected override void AddEventListener()
{
base.AddEventListener();
EventAgent.AddEventListener(ConstMessage.CLOSE_PHOTOGRAPHVIEW, UpdateScene);
EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
}
protected override void OnShown()
{
base.OnShown();
_rarityIndex = SORT_BY_HIGH_RARITY;
// MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DRESS_UP, "mp3"));
_ui.m_comListType1.target.x = _ui.target.width;
_ui.m_comListType2.target.x = _ui.target.width;
_ui.m_partsList.target.x = _ui.target.width;
_ui.m_partsList2.target.x = _ui.target.width;
this.showListType1();
if (_sceneObject == null)
{
_sceneObject = GameObject.Instantiate(_scenePrefab);
EquipDataCache.cacher.setSceneObj(_sceneObject);
}
_ui.m_comboBox.selectedIndex = CustomSuitDataManager.currentIndex;
EquipDataCache.cacher.PutOnCurrentSuitSaved();
Timers.inst.AddUpdate(CheckGuide);
}
protected override void OnHide()
{
base.OnHide();
listTypeItem_FreedomDress = null;
// MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
EquipDataCache.cacher.setSceneObj(_sceneObject);//再拍照界面断线返回登录,需要重新设置_sceneObject
EquipDataCache.cacher.TakeOffAll();
if (_sceneObject != null)
{
GameObject.Destroy(_sceneObject);
_sceneObject = null;
}
Timers.inst.Remove(CheckGuide);
}
protected override void RemoveEventListener()
{
base.RemoveEventListener();
EventAgent.RemoveEventListener(ConstMessage.CLOSE_PHOTOGRAPHVIEW, UpdateScene);
EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
EventAgent.RemoveEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
}
private void OnClickBtnBack()
{
Reset();
this.Hide();
ViewManager.Show(ViewName.MAINUI_VIEW);
}
private void OnClickBtnHome()
{
GameController.GoBackToMainView();
Reset();
}
private void Reset()
{
DressUpMenuItemDataManager.dressFilterType = DressFilterType.None;
DressUpMenuItemDataManager.Clear();
DressUpMenuItemDataManager.dressSearchTxt = "";
}
private void OnComboBoxChanged()
{
EquipDataCache.cacher.PutOnSuitSaved(_ui.m_comboBox.selectedIndex);
}
private void OnClickListType1Item(EventContext context)
{
GObject typeItem = (GObject)context.data as GObject;
int order = (int)typeItem.data;
DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
if (item1.subMenusArr.Length > 0)
{
this.showListType2(item1.subMenusArr);
}
else
{
// if (_ui.m_partsList.m_list.numItems <= 0)
// {
// PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
// return;
// }
if (this.showListParts(item1.type) == false)
{
PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
return;
}
// this.showListParts(item1.type);
}
this.hideListType1();
UpdateListPartsSelected();
}
private void OnClickListType2Item(EventContext context)
{
GObject typeItem = (GObject)context.data as GObject;
int order = (int)typeItem.data;
DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
if (this.showListParts(item2.type) == false)
{
PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
return;
}
this.hideListType2();
}
private void OnClickPartsListItem(EventContext context)
{
GObject listItem = (GObject)context.data as GObject;
int id = (int)listItem.data;
if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
{
this.showListParts2(id);
this.hideListParts();
EquipDataCache.cacher.PutOnSuitCfg(id, true, false);
UpdateBtnAction();
}
else
{
EquipDataCache.cacher.TryCancelSuit(id);
EquipDataCache.cacher.AddOrRemove(id, true);
}
UpdateListPartsSelected();
UpdateListSuitPartsSelected();
}
private void OnClickSuitPartsListItem(EventContext context)
{
GObject listItem = (GObject)context.data as GObject;
int id = (int)listItem.data;
EquipDataCache.cacher.TryCancelSuit(id);
EquipDataCache.cacher.AddOrRemove(id, true);
UpdateListSuitPartsSelected();
UpdateBtnAction();
}
private void OnTouchPad()
{
if (this.currentListType == DressUpListType.List4)
{
this.hideListParts2();
this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
}
else if (this.currentListType == DressUpListType.List3)
{
if (_currentList2 != null)
{
this.showListType2();
}
else
{
this.showListType1();
}
this.hideListParts();
}
else if (this.currentListType == DressUpListType.List2)
{
this.showListType1();
this.hideListType2();
}
}
private void OnClickBtnDelete()
{
EquipDataCache.cacher.TakeOffAll();
UpdateBtnAction();
_ui.m_partsList.m_list.numItems = _currentList3.Count;
_ui.m_partsList2.m_list.numItems = _currentList4.Count;
}
private void OnClickBtnSave()
{
CustomSuitDataManager.SaveCurrentSuit(_ui.m_comboBox.selectedIndex);
PromptController.Instance.ShowFloatTextPrompt("保存成功", MessageType.SUCCESS);
}
private void OnComboBoxRarityChanged()
{
_rarityIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
this.UpdatePartsListSort();
}
private void OnClickBtnAction()
{
if (!_ui.m_btnAction.grayed)
{
EquipDataCache.cacher.ChangeAction();
}
}
private void OnClickBtnSearch()
{
ViewManager.Show(true, new object[] { ViewName.DRESS_UP_VIEW });
}
private void InitLists()
{
_ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
_ui.m_partsList.m_list.itemRenderer = ListPartsItem;
_ui.m_partsList2.m_list.itemRenderer = ListParts2Item;
listType1X = _ui.m_comListType1.target.x;
partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width - DressUpView.RIGHT_BLANK;
//一级菜单
_ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
_ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length;
//_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_comListType1.m_listType1.numItems);
float maxHeight = _ui.target.height - _ui.m_comListType1.target.y - DressUpView.BOTTOM_BLANK;
if (_ui.m_comListType1.m_listType.height > maxHeight)
{
_ui.m_comListType1.m_listType.height = maxHeight;
}
}
private void showListType1()
{
_currentList2 = null;
currentListType = DressUpListType.List1;
GTween.To(_ui.target.width, listType1X, 0.5f)
.SetTarget(_ui.m_comListType1.target)
.OnUpdate((GTweener t) =>
{
_ui.m_comListType1.target.x = t.value.x;
});
}
private void hideListType1()
{
GTween.To(listType1X, _ui.target.width, 0.5f)
.SetTarget(_ui.m_comListType1.target)
.OnUpdate((GTweener t) =>
{
_ui.m_comListType1.target.x = t.value.x;
});
}
private void showListType2(int[] menuStrArr = null)
{
currentListType = DressUpListType.List2;
if (menuStrArr != null && menuStrArr.Length > 0)
{
int len = menuStrArr.Length;
_currentList2 = menuStrArr.Clone() as int[];
_ui.m_comListType2.m_listType.RemoveChildrenToPool();
_ui.m_comListType2.m_listType.numItems = len;
//_ui.m_comListType2.m_listType2.ResizeToFit(_ui.m_comListType2.m_listType2.numItems);
float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
if (_ui.m_comListType2.m_listType.height > maxHeight)
{
_ui.m_comListType2.m_listType.height = maxHeight;
}
}
GTween.To(_ui.target.width, listType1X, 0.5f)
.SetTarget(_ui.m_comListType2.target)
.OnUpdate((GTweener t) =>
{
_ui.m_comListType2.target.x = t.value.x;
});
}
private void hideListType2()
{
GTween.To(listType1X, _ui.target.width, 0.5f)
.SetTarget(_ui.m_comListType2.target)
.OnUpdate((GTweener t) =>
{
_ui.m_comListType2.target.x = t.value.x;
});
}
private bool showListParts(int type, bool selectItem = false)
{
_currentMenuType = type;
if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
{
_ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
if (_rarityIndex >= SORT_BY_GET_TIME)
{
_rarityIndex = SORT_BY_HIGH_RARITY;
}
}
else
{
_ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
}
this.UpdatePartsListSort();
if (_ui.m_partsList.m_list.numItems <= 0) return false;
_ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;// - DressUpView.BOTTOM_BLANK;
if (_ui.m_partsList.m_list.height > maxHeight)
{
_ui.m_partsList.m_list.height = maxHeight;
}
if (selectItem)
{
int itemId = EquipDataCache.cacher.GetItemIdBuyType(_currentMenuType);
if (itemId > 0)
{
int index = _currentList3.IndexOf(itemId);
_ui.m_partsList.m_list.ScrollToView(index);
}
}
currentListType = DressUpListType.List3;
GTween.To(_ui.target.width, partsListX, 0.5f)
.SetTarget(_ui.m_partsList)
.OnUpdate((GTweener t) =>
{
_ui.m_partsList.target.x = t.value.x;
});
UpdateBtnAction();
UpdateListPartsSelected();
return true;
}
private void hideListParts()
{
// _currentMenuType = 0;
UpdateBtnAction();
GTween.To(partsListX, _ui.target.width, 0.5f)
.SetTarget(_ui.m_partsList)
.OnUpdate((GTweener t) =>
{
_ui.m_partsList.target.x = t.value.x;
});
}
private void showListParts2(int suitId)
{
_currentSuitId = suitId;
_ui.m_partsList2.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
if (_rarityIndex >= SORT_BY_GET_TIME)
{
_rarityIndex = SORT_BY_HIGH_RARITY;
}
this.UpdateSuitPartsListSort();
_ui.m_partsList2.m_list.ResizeToFit(_ui.m_partsList2.m_list.numItems);
float maxHeight = _ui.m_partsList2.target.height - _ui.m_partsList2.m_list.y;// - DressUpView.BOTTOM_BLANK;
if (_ui.m_partsList2.m_list.height > maxHeight)
{
_ui.m_partsList2.m_list.height = maxHeight;
}
currentListType = DressUpListType.List4;
GTween.To(_ui.target.width, partsListX, 0.5f)
.SetTarget(_ui.m_partsList2)
.OnUpdate((GTweener t) =>
{
_ui.m_partsList2.target.x = t.value.x;
});
UpdateBtnAction();
}
private void hideListParts2()
{
_currentMenuType = ConstDressUpItemType.TAO_ZHUANG;
UpdateBtnAction();
GTween.To(partsListX, _ui.target.width, 0.5f)
.SetTarget(_ui.m_partsList2)
.OnUpdate((GTweener t) =>
{
_ui.m_partsList2.target.x = t.value.x;
});
}
/********************************************************************************************************************************************/
private void ListType1Item(int index, GObject item)
{
UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
//typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
typeItem.target.data = item1.id;
typeItem.m_imgNeed.visible = false;
UI_TypeItem.ProxyEnd();
}
private void ListType2Item(int index, GObject item)
{
UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
//typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
typeItem.target.data = item2.id;
typeItem.m_imgNeed.visible = false;
UI_TypeItem.ProxyEnd();
}
private void ListPartsItem(int index, GObject item)
{
UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
int id = (int)_currentList3[index];
string iconRes = "";
string partName = "";
string ext = "png";
if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
{
SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
iconRes = suitCfg.res;
partName = suitCfg.name;
listItem.m_iconSelected.visible = false;
RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + suitCfg.rarity;
listItem.m_ScoreType.visible = false;
}
else
{
ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
iconRes = itemCfg.res;
partName = itemCfg.name;
listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
listItem.m_ScoreType.visible = true;
int mainScore;
int mainValuel;
ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
}
listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
listItem.m_txtTitle.text = partName;
listItem.target.data = id;
listItem.m_txtScore.visible = false;
//listItem.m_ScoreType.visible = true;
listItem.m_imgNeed.visible = false;
UI_PartsListItem.ProxyEnd();
}
private void ListParts2Item(int index, GObject item)
{
UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
int id = (int)_currentList4[index];
string iconRes = "";
string partName = "";
string ext = "png";
ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
iconRes = itemCfg.res;
partName = itemCfg.name;
listItem.m_iconSelected.visible = !_ui.m_btnAction.grayed || EquipDataCache.cacher.CheckDressUpItemIsOn(id);
listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
listItem.m_ScoreType.visible = true;
int mainScore;
int mainValuel;
ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
listItem.m_txtTitle.text = partName;
listItem.target.data = id;
listItem.m_txtScore.visible = false;
//listItem.m_ScoreType.visible = true;
listItem.m_imgNeed.visible = false;
UI_PartsListItem.ProxyEnd();
}
private void UpdateListPartsSelected()
{
int count = _ui.m_partsList.m_list.numChildren;
int suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit();
for (int i = 0; i < count; i++)
{
UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
int id = (int)listItem.target.data;
if (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG)
{
listItem.m_iconSelected.visible = suitId > 0 && id == suitId;
}
else
{
bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && suitId == id;
bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
}
UI_PartsListItem.ProxyEnd();
}
}
private void UpdateListSuitPartsSelected()
{
int count = _ui.m_partsList2.m_list.numChildren;
int suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit();
for (int i = 0; i < count; i++)
{
UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList2.m_list.GetChildAt(i));
int id = (int)listItem.target.data;
bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
UI_PartsListItem.ProxyEnd();
}
}
private void UpdatePartsListSort()
{
if (_currentMenuType == 0) return;
if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
{
_currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
if (_rarityIndex == SORT_BY_HIGH_RARITY)
{
_currentList3 = SuitUtil.SortSuitListByHighRarity(_currentList3);
}
else if (_rarityIndex == SORT_BY_LOW_RARITY)
{
_currentList3 = SuitUtil.SortSuitListByLowRarity(_currentList3);
}
else
{
_currentList3.Reverse();
}
}
else
{
_currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
if (_rarityIndex == SORT_BY_HIGH_RARITY)
{
_currentList3 = DressUpMenuItemDataManager.SortItemListByHighRarity(_currentList3);
}
else if (_rarityIndex == SORT_BY_LOW_RARITY)
{
_currentList3 = DressUpMenuItemDataManager.SortItemListByLowRarity(_currentList3);
}
else
{
_currentList3.Reverse();
}
}
if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
{
_currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
}
else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
{
_currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
}
_ui.m_partsList.m_list.RemoveChildrenToPool();
_ui.m_partsList.m_list.numItems = _currentList3.Count;
}
private void UpdateSuitPartsListSort()
{
if (_currentMenuType == 0) return;
_currentList4 = new List(SuitCfgManager.Instance.GetSuitItems(_currentSuitId));
if (_rarityIndex == SORT_BY_HIGH_RARITY)
{
_currentList4 = DressUpMenuItemDataManager.SortItemListByHighRarity(_currentList4);
}
else if (_rarityIndex == SORT_BY_LOW_RARITY)
{
_currentList4 = DressUpMenuItemDataManager.SortItemListByLowRarity(_currentList4);
}
else
{
_currentList4.Reverse();
}
if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
{
_currentList4 = DressUpMenuItemDataManager.DressSearch(_currentList4, false);
}
else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
{
_currentList4 = DressUpMenuItemDataManager.DressFilter(_currentList4, false);
}
_ui.m_partsList2.m_list.RemoveChildrenToPool();
_ui.m_partsList2.m_list.numItems = _currentList4.Count;
}
private void UpdateBtnAction()
{
_ui.m_btnAction.visible = (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG) || this.currentListType == DressUpListType.List4;
if (_ui.m_btnAction.visible)
{
_ui.m_btnAction.grayed = !EquipDataCache.cacher.HasSuitPicRes;
}
}
private void OnClickBtnShow()
{
Timers.inst.Remove(SetBtnShowVisable);
_ui.m_c1.selectedIndex = 0;
_ui.m_btnHide.visible = true;
_ui.m_btnShow.visible = false;
_ui.m_loaShow.visible = false;
}
private void OnClickBtnHide()
{
_ui.m_c1.selectedIndex = 1;
_ui.m_btnHide.visible = false;
_ui.m_btnShow.visible = true;
_ui.m_loaShow.visible = true;
Timers.inst.Add(2f, 1, SetBtnShowVisable);
}
private void OnClickLoaShow()
{
Timers.inst.Remove(SetBtnShowVisable);
_ui.m_btnShow.alpha = 1;
Timers.inst.Add(2f, 1, SetBtnShowVisable);
_ui.m_btnShow.enabled = true;
}
private void OnClickBtnPhoto()
{
LogServerHelper.SendNodeLog((int)PlayParticipationEnum.PAI_ZHAO, 1);
if (!ViewManager.Show())
{
return;
}
_ui.target.visible = false;
this._sceneObject.gameObject.SetActive(false);
}
private void UpdateScene()
{
_ui.target.visible = true;
this._sceneObject.gameObject.SetActive(true);
EquipDataCache.cacher.setSceneObj(_sceneObject);
}
private void SetBtnShowVisable(object param)
{
_ui.m_btnShow.enabled = false;
GTween.To(1, 0, 0.3f).SetTarget(_ui.m_btnShow, TweenPropType.Alpha);
}
private bool CheckListCount(int type)
{
if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
{
return DressUpMenuSuitDataManager.GetSuitIDList().Count > 0;
}
else
{
return DressUpMenuItemDataManager.getItemDatasByType(type).Count > 0;
}
}
private void CheckGuide(object param)
{
if (GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0
|| GuideDataManager.IsGuideFinish(ConstGuideId.PHOTOGRAPH) <= 0)
{
UpdateToCheckGuide(null);
}
else
{
Timers.inst.Remove(CheckGuide);
}
}
protected override void UpdateToCheckGuide(object param)
{
if (!ViewManager.CheckIsTopView(this.viewCom)) return;
if (listTypeItem_FreedomDress == null && GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0)
{
int len = _ui.m_comListType1.m_listType.numChildren;
for (int i = 0; i < len; i++)
{
UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType1.m_listType.GetChildAt(i));
if (item != null)
{
int menuID = (int)item.target.data;
DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
if (dressUpMenuItemCfg1.type == ConstDressUpItemType.TAO_ZHUANG)
{
listTypeItem_FreedomDress = item;
_ui.m_comListType1.m_listType.ScrollToView(i);
break;
}
}
UI_TypeItem.ProxyEnd();
}
}
if (listTypeItem_FreedomDress != null) GuideController.TryGuide(listTypeItem_FreedomDress.target, ConstGuideId.FREEDOM_DRESS, 3, "套装分类里,可以查看集齐成套的服饰");
GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.FREEDOM_DRESS, 4, "点击一键换上", 0, true, 330);
GuideController.TryGuide(_ui.m_btnSave, ConstGuideId.FREEDOM_DRESS, 5, "搭配好的服饰,可以保存随时查看");
GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.FREEDOM_DRESS, 6, "保存成功,回主界面看看吧");
GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 6);
GuideController.TryGuide(_ui.m_btnPhoto, ConstGuideId.PHOTOGRAPH, 1, "完成心水搭配后,可以拍照留下纪念哦");
}
}
}