using System.Collections.Generic; using ET; using FairyGUI; using UI.Travel; using UnityEngine; namespace GFGGame { public class TravelRewardView : BaseWindow { private UI_TravelRewardUI _ui; public override void Dispose() { if (_ui != null) { _ui.Dispose(); _ui = null; } base.Dispose(); } protected override void OnInit() { base.OnInit(); packageName = UI_TravelRewardUI.PACKAGE_NAME; _ui = UI_TravelRewardUI.Create(); this.viewCom = _ui.target; isfullScreen = true; } protected override void AddEventListener() { base.AddEventListener(); } protected override void OnShown() { base.OnShown(); } protected override void OnHide() { base.OnHide(); } protected override void RemoveEventListener() { base.RemoveEventListener(); } } }