using ET; using FairyGUI; using UI.Studio; using UnityEngine; namespace GFGGame { public class StudioFilingRewardView : BaseWindow { private UI_StudioFilingRewardUI _ui; public override void Dispose() { if (_ui != null) { _ui.Dispose(); _ui = null; } base.Dispose(); } protected override void OnInit() { base.OnInit(); packageName = UI_StudioFilingRewardUI.PACKAGE_NAME; _ui = UI_StudioFilingRewardUI.Create(); this.viewCom = _ui.target; this.viewCom.Center(); this.modal = true; viewAnimationType = EnumViewAnimationType.ZOOM_CENTER; _ui.m_list.itemRenderer = RenderListItem; } protected override void AddEventListener() { base.AddEventListener(); } protected override void OnShown() { base.OnShown(); _ui.m_txtScore.text = string.Format("本章评分:{0}", 0); _ui.m_list.numItems = FilingRewardCfgArray.Instance.GetCfgsByid(StudioDataManager.Instance.filingChapterId).Count; } protected override void OnHide() { base.OnHide(); _ui.m_list.ScrollToView(0); } protected override void RemoveEventListener() { base.RemoveEventListener(); } private void RenderListItem(int index, GObject obj) { FilingRewardCfg cfg = FilingRewardCfgArray.Instance.GetCfgsByid(StudioDataManager.Instance.filingChapterId)[index]; UI_ListRewardItem item = UI_ListRewardItem.Proxy(obj); item.m_txtDesc.text = string.Format("总评分达到{0}", cfg.score); item.m_listReward.itemRenderer = RenderListRewardItem; UI_ListRewardItem.ProxyEnd(); } private void RenderListRewardItem(int index, GObject obj) { } } }