using System.Collections.Generic; namespace GFGGame { public class GameResult : HttpResult { public RoleInfo roleInfo; public List storyScoreList; public List storyStarList; public List roleSuitList; public List roleItemList; public List roleGuideList; public List systemSuitList; public List roleCardList; public List roleSkillList; } public class RoleInfo { public long id; public string name; public int power; public int gold; public int exp; public int lvl; public int diaP; public int diaR; public int chapter; public int chapterLvl; public int passAll; public int suitIndex; public int powerTime; public int onlineTimeSecs; public int onlineDurationSecs; public int onlineDurationSecsDay; public int rechargeTime; public int rechargeTotal; public int rechargeTotalMon; public int recommendCount; public int recommendDay; public int chapterJY; public int chapterLvlJY; public long serverTime = 0; } public class StoryScore { public string lvlId; public int score; public long roleId; } public class StoryStar { public int chapterId; public int star; public long roleId; public string boxStatus; } public class RoleSuit { public int pos; public long roleId; public string equipIds; public int bg; public int pic; public int suitId; } public class RoleItem { public int itemId; public int num; } public class GuideData { public int guideId; public int count; } public class SystemSuit { public int suitId; public long roleId; public int boxStatus; public int boxStatusSyn; } public class RoleCard { public long roleId; public int cardId; public int lv; public int exp; public int star; public string res; public int score1; public int score2; public int score3; public int score4; public int score5; } }