using System.Collections.Generic; using FairyGUI; using UI.Studio; namespace GFGGame { public class StudioBuyNumView : BaseWindow { private UI_StudioBuyNumUI _ui; public override void Dispose() { base.Dispose(); } protected override void OnInit() { base.OnInit(); _ui = UI_StudioBuyNumUI.Create(); this.viewCom = _ui.target; this.viewCom.Center(); this.modal = true; viewAnimationType = EnumViewAnimationType.ZOOM_CENTER; } protected override void OnShown() { base.OnShown(); } protected override void OnHide() { base.OnHide(); } private void OnClickBtnBack() { } } }