using UnityEngine; using FairyGUI; using UI.Notice; namespace GFGGame { public class NoticeSystemShowView : BaseWindow { private UI_NoticeSystemShowUI _ui; public override void Dispose() { if (_ui != null) { _ui.Dispose(); _ui = null; } base.Dispose(); } protected override void Init() { base.Init(); packageName = UI_NoticeSystemShowUI.PACKAGE_NAME; _ui = UI_NoticeSystemShowUI.Create(); this.viewCom = _ui.target; isfullScreen = true; this.clickBlankToClose = false; // this.modal = true; // viewAnimationType = EnumViewAnimationType.None; } protected override void OnInit() { base.OnInit(); _ui.m_btnBack.onClick.Add(GoBackFrom); _ui.m_btnBg.onClick.Add(GoBackFrom); } protected override void OnShown() { base.OnShown(); NoticeInfo noticeInfo = this.viewData as NoticeInfo; _ui.m_txtTitle.text = noticeInfo.title; _ui.m_ComContent.m_txtContent.text = noticeInfo.content; _ui.m_ComContent.target.scrollPane.ScrollTop(); } protected override void OnHide() { base.OnHide(); } private void GoBackFrom() { EventAgent.DispatchEvent(ConstMessage.SHOW_SYSTEM_NOTICE); //ViewManager.GoBackFrom(typeof(NoticeSystemShowView).Name); //ViewManager.Show(null,false, false); Hide(); } } }