using System;
using System.Collections;
using UnityEngine;
namespace GFGGame
{
public class LogServerHelperHttp
{
///
/// 发送节点日志
///
///
public static void SendNodeLog(int node)
{
var body = $"?logStr={LauncherConfig.platformId}|{DeviceUniqueIdHelper.GetDeviceUniqueId()}|{node}|{LauncherConfig.ChannelId}";
//HttpTool.Instance.Get(LauncherConfig.logApiReportLauncherUrl + body, null,false);
}
}
}