using System.Collections; using System.Collections.Generic; using UnityEngine; public class Main : MonoBehaviour { // Start is called before the first frame update void Start() { BuglyAgent.ConfigDebugMode(true); // 注册日志回调,替换使用 'Application.RegisterLogCallback(Application.LogCallback)'注册日志回调的方式 // BuglyAgent.RegisterLogCallback (CallbackDelegate.Instance.OnApplicationLogCallbackHandler); #if UNITY_IPHONE || UNITY_IOS BuglyAgent.InitWithAppId (BuglyAppIDForiOS); #elif UNITY_ANDROID BuglyAgent.InitWithAppId("766c5bdb0f"); #endif // 如果你确认已在对应的iOS工程或Android工程中初始化SDK,那么在脚本中只需启动C#异常捕获上报功能即可 BuglyAgent.EnableExceptionHandler(); GameObject go = null; go.name = ""; } // Update is called once per frame void Update() { } }