using ET; using System.Collections; using UnityEngine; namespace GFGGame { public class ActivityFYJYProxy { public static async ETTask ReqGetActivityGameInfos() { int activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ActivityType.AfternoonLeisure); if (activityId <= 0) return false; var response = (S2C_GetActivityGameInfos)await MessageHelper.SendToServer(new C2S_GetActivityGameInfos { ActivityId = activityId }); if (!(response is { Error: ErrorCode.ERR_Success })) return false; ActivityFYJYDataManager.Instance.gameinfoList = response.GameInfoList; return true; } } }