using ET; using GFGGame; namespace ET { public class M2C_NoticeUnitNumericHandler : AMHandler { protected override async ETTask Run(Session session, M2C_NoticeUnitNumeric message) { if (GameGlobal.myNumericComponent == null) return;//如果为空表示角色还没有进入游戏,忽略 var oldValue = GameGlobal.myNumericComponent.GetAsInt(message.NumericType); GameGlobal.myNumericComponent.Set(message.NumericType, message.NewValue); switch (message.NumericType) { case NumericType.Lvl: FunctionOpenDataManager.Instance.CheckHasLvFunOpen((int)message.NewValue, oldValue); //等级变化要加测是否有功能开启 RoleDataManager.RoleLvUp(oldValue); break; case NumericType.Power: RoleDataManager.powerTimeServerLock = false; break; case NumericType.DailyLiveness: case NumericType.WeeklyLiveness: EventAgent.DispatchEvent(ConstMessage.LIVENESS_CHANGE); break; case NumericType.PassLevel: EventAgent.DispatchEvent(ConstMessage.BATTLEPASS_LEVEL_CHANGE); break; } EventAgent.DispatchEvent(ConstMessage.NUMERIC_CHANGE, message.NumericType); EventAgent.DispatchEvent(ConstMessage.RED_CHANGE, message.NumericType); await ETTask.CompletedTask; } } } namespace GFGGame { public static class CommonSProxy { //客户端请求每日重置 public static async ETTask ResetDailyData() { M2C_ResetDailyData response = null; response = (M2C_ResetDailyData)await MessageHelper.SendToServer(new C2M_ResetDailyData()); if (response != null) { if (response.Error == ErrorCode.ERR_Success) { // RechargeSProxy.ReqRequestGiftBagInfo().Coroutine(); // RechargeSProxy.ReqExchangeInfo().Coroutine(); ShopSProxy.ReqShopInfo().Coroutine(); DailyTaskSProxy.ReqDailyTaskInfos().Coroutine(); SuitFosterProxy.SendGetSuitInfos().Coroutine(); FieldSProxy.ReqFieldInstanceInfos().Coroutine(); ArenaSproxy.ReqArenaInfos().Coroutine(); EnduringGiftBoxSProxy.ReqGetAllGiftBagRebateStatus().Coroutine(); LuckyBoxSProxy.ReqGetLuckyBoxRotatingInfo().Coroutine(); RoleLimitSProxy.ReqUnitLimitInfos().Coroutine(); await ActivitySProxy.ReqSevenDayLoginInfos(); await ActivityGlobalSProxy.GetActivityInfo(); await ActivityAfuGiftSProxy.GetAfuGiftInfo(); await ActivityTeaSProxy.ReqGetNPCVisitInfo(); await MiniGameProxy.ReqGetChallengeReward(); ActivitySProxy.ReqGetActivitySignInfos().Coroutine(); await NewYearRedEnvelopeSProxy.ReqGetRedPacketInfo(); await ActivityGetYuanXiaoProxy.ReqGetActivityGameInfos(); await ActivityFYJYProxy.ReqGetActivityGameInfos(); ActivityDataManager.Instance.todayActivityTips = GameGlobal.myNumericComponent.GetAsInt(NumericType.IsPropYchmActivity); ActivityDataManager.Instance.todayMonthlyCardTips = GameGlobal.myNumericComponent.GetAsInt(NumericType.IsPropCzykActivity); EventAgent.DispatchEvent(ConstMessage.RESET_DAILY_DATA); PromptController.Instance.ShowFloatTextPrompt("每日次数已重置", MessageType.SUCCESS); } } } } }