using System; using System.Collections.Generic; using ET; using FairyGUI; using UI.CommonGame; using UI.ClothingUpgrade; using UnityEngine; namespace GFGGame { public class ClothingUpgradeView : BaseWindow { private UI_ClothingUpgradeUI _ui; private int _partIndex; public override void Dispose() { base.Dispose(); } protected override void OnInit() { base.OnInit(); packageName = UI_ClothingSelectUI.PACKAGE_NAME; _ui = UI_ClothingUpgradeUI.Create(); this.viewCom = _ui.target; isfullScreen = true; modal = true; _ui.m_btnBack.onClick.Add(OnClickBtnBack); } protected override void OnShown() { base.OnShown(); if (this.viewData != null) { _partIndex = (int)(this.viewData as object[])[0]; } UpdateItems(); } protected override void OnHide() { base.OnHide(); } private void UpdateItems() { _ui.m_c1.selectedIndex = 4; } private void OnClickBtnBack() { ViewManager.GoBackFrom(typeof(ClothingUpgradeView).FullName); } } }