using FairyGUI; using UI.Task; namespace GFGGame { public class TaskAchieveView : BaseWindow { private UI_TaskAchieveUI _ui; public override void Dispose() { if (_ui != null) { _ui.Dispose(); _ui = null; } base.Dispose(); } protected override void OnInit() { base.OnInit(); packageName = UI_TaskAchieveUI.PACKAGE_NAME; _ui = UI_TaskAchieveUI.Create(); viewCom = _ui.target; isfullScreen = true; _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("chengjiu_bg"); _ui.m_btnBack.onClick.Add(OnBtnBackClick); _ui.m_listAchieveItem.itemRenderer = RenderListAchieveItem; _ui.m_listAchieveItem.onClickItem.Add(OnClickListRarityItem); } private void OnBtnBackClick() { ViewManager.Hide(); } private void OnClickListRarityItem(EventContext context) { ViewManager.Show(); } protected override void AddEventListener() { base.AddEventListener(); } protected override void RemoveEventListener() { base.RemoveEventListener(); } protected override void OnShown() { base.OnShown(); _ui.m_listAchieveItem.numItems = 5; } protected override void OnHide() { base.OnHide(); } private void RenderListAchieveItem(int index, GObject obj) { UI_AchieveItem listItem = UI_AchieveItem.Proxy(obj); listItem.m_txtName.text = "ÈÎÎñ"; UI_AchieveItem.ProxyEnd(); } } }