using UnityEngine; using FairyGUI; using UI.Login; using ET; namespace GFGGame { public class LoginView : BaseView { private UI_LoginUI _ui; private GameObject _scenePrefab; private GameObject _sceneObject; public override void Dispose() { _ui = null; if (_scenePrefab != null) { GameObject.Destroy(_scenePrefab); _scenePrefab = null; } base.Dispose(); } protected override void Init() { base.Init(); packageName = UI_LoginUI.PACKAGE_NAME; _ui = UI_LoginUI.Create(); viewCom = _ui.target; isfullScreen = true; _scenePrefab = GFGAsset.Load(ResPathUtil.GetPrefabPath("SceneMain")); } protected override void OnInit() { base.OnInit(); _ui.m_txtVersion.text = GameGlobal.version; _ui.m_btnNotice.onClick.Add(OnClickBtnNotice); _ui.m_btnStart.onClick.Add(OnClickBtnStart); _ui.m_btnLogout.onClick.Add(OnClickBtnLogout); _ui.m_imgLogo.visible = LauncherConfig.netType != LauncherConfig.EnumNetType.TEMP; EventAgent.AddEventListener(ConstMessage.SERVER_CHANGE, OnSeverChangeListener); _ui.m_btnChange.onClick.Add(OnBtnChangeClick); } protected override void OnShown() { base.OnShown(); MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT)); if (_sceneObject == null) { _sceneObject = GameObject.Instantiate(_scenePrefab); } SceneController.UpdateLoginScene(_sceneObject); _ui.m_btnLogout.visible = GameController.CheckLoginCache(false); if (!_ui.m_btnLogout.visible) { ViewManager.Show(); } ServerInfosComponent serverInfosComponent = GameGlobal.zoneScene.GetComponent(); ServerInfo recentlyServerInfo = serverInfosComponent.recentlyServerInfo; UpdateServer(recentlyServerInfo); //尝试自动登录 if (serverInfosComponent.ServerInfoList.Count <= 0) { OnClickBtnStart(); } } protected override void OnHide() { if (_sceneObject != null) { GameObject.Destroy(_sceneObject); _sceneObject = null; } base.OnHide(); } private void UpdateServer(ServerInfo info) { ServerInfosComponent serverInfosComponent = GameGlobal.zoneScene.GetComponent(); if (serverInfosComponent.ServerInfoList.Count == 0) { _ui.m_btnChange.visible = false; return; } _ui.m_btnChange.visible = serverInfosComponent.ServerInfoList.Count > 1; _ui.m_btnChange.title = string.Format("{0}区 {1}", NumberUtil.GetChiniseNumberText((int)info.Id), info.ServerName); } private void OnSeverChangeListener(EventContext context) { ServerInfosComponent serverInfosComponent = GameGlobal.zoneScene.GetComponent(); UpdateServer(serverInfosComponent.ServerInfoList[serverInfosComponent.CurrentServerId]); } private void OnBtnChangeClick() { ViewManager.Show(); } private void OnClickBtnNotice() { ViewManager.Show(); } private async void OnClickBtnStart() { var serverInfosComponent = GameGlobal.zoneScene.GetComponent(); if (serverInfosComponent.ServerInfoList.Count <= 0) { if (!GameController.CheckLoginCache(true)) { ViewManager.Show(); } } else { await LoginController.GetRoles(); } } private void OnClickBtnLogout() { GameController.QuitToLoginView(true); } } }