using ET; using FairyGUI; using UI.League; using UnityEngine; namespace GFGGame { //联盟 public class LeagueView : BaseWindow { private UI_LeagueUI _ui; public override void Dispose() { if (_ui != null) { _ui.Dispose(); _ui = null; } base.Dispose(); } protected override void OnInit() { base.OnInit(); packageName = UI_LeagueUI.PACKAGE_NAME; _ui = UI_LeagueUI.Create(); this.viewCom = _ui.target; isfullScreen = true; // _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gzs_bjbj"); } protected override void AddEventListener() { base.AddEventListener(); } protected override void OnShown() { base.OnShown(); } protected override void OnHide() { base.OnHide(); } protected override void RemoveEventListener() { base.RemoveEventListener(); } } }