using UI.Field; using UnityEngine; namespace GFGGame { public class FieldFightEndView : BaseWindow { private UI_FieldFightEndUI _ui; public override void Dispose() { base.Dispose(); } protected override void OnInit() { base.OnInit(); _ui = UI_FieldFightEndUI.Create(); this.viewCom = _ui.target; this.viewCom.Center(); this.modal = true; viewAnimationType = EnumViewAnimationType.ZOOM_CENTER; } protected override void OnShown() { base.OnShown(); } protected override void OnHide() { base.OnHide(); } } }