using System.Collections.Generic; using FairyGUI; using UI.Studio; namespace GFGGame { //瓷器副本 public class StudioPorcelainView : StudioBaseView { public override void Dispose() { base.Dispose(); } protected override void OnInit() { base.OnInit(); packageName = UI_StudioEctypeUI.PACKAGE_NAME; // _ui = UI_StudioPorcelainUI.Create(); // this.viewCom = _ui.target; // isfullScreen = true; _ui.m_btnBack.onClick.Add(OnClickBtnBack); } protected override void OnShown() { GComponent com = UIPackage.CreateObject(UI_StudioUI.PACKAGE_NAME, "ComPorcelain").asCom; AddChildCom(com); StudioDataManager.Instance.VIEW_NAME = typeof(StudioPorcelainView).FullName; this.studioCfg = StudioCfgArray.Instance.GetCfgsByfunId(typeof(StudioPorcelainView).Name)[StudioDataManager.Instance.theme - 1]; this.studioData = StudioDataManager.Instance.GetStudioDataById(this.studioCfg.id); this.storyLevelCfgs = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(this.studioCfg.type, this.studioCfg.subType, this.studioCfg.id); list.numItems = this.storyLevelCfgs.Count; list.ScrollToView(curIndex); base.OnShown(); } protected override void OnHide() { base.OnHide(); } private void OnClickBtnBack() { ViewManager.GoBackFrom(typeof(StudioPorcelainView).FullName); } } }