using System.Collections;
using UnityEngine;
namespace GFGEditor
{
public class ExcelConfig
{
public static string excelsRootDirNameDressUp = "Config";
///
/// 存放excel表文件夹的的路径
///
//public const string excelsFolderPath = "../../../gfg/tools/Config";
public static string excelsFolderPath { get { return $"../../../tools/{excelsRootDirNameDressUp}/data/"; } }
///
/// 存放临时excel表文件夹的的路径
///
public static string excelsCacheFolderPath {
get{ return excelsFolderPath + "/CacheConfig/"; }
}
///
/// 存放编辑器序列化文件的文件夹路径
///
public const string configCodePath = "Assets/Game/CSShare/GFG/HotUpdate/ExcelConfig/GenCode/Item/";
///
/// 存放编辑器序列化文件的文件夹路径
///
public const string configArrayCodePath = "Assets/Game/CSShare/GFG//HotUpdate/ExcelConfig/GenCode/Array/";
///
/// 存放数据Dispose、Init文件的文件夹路径
///
public const string handleAllCfgsCache = "Assets/Game/CSShare/GFG//HotUpdate/ExcelConfig/GenCode/";
///
/// 存放Excel转化CS文件的文件夹路径
///
public const string templatePath = "Assets/Editor/Excel/Template/";
///
///
///
public const string CONFIG_ARRAY_TEMPLATE = "{0}{1}Array";
}
}