using System.Collections; using UnityEngine; namespace GFGEditor { public class ExcelConfig { public static string excelsRootDirNameDressUp = "Config"; /// /// 存放excel表文件夹的的路径 /// //public const string excelsFolderPath = "../../../gfg/tools/Config"; public static string excelsFolderPath { get { return $"../../../tools/{excelsRootDirNameDressUp}/data/"; } } /// /// 存放临时excel表文件夹的的路径 /// public static string excelsCacheFolderPath { get{ return excelsFolderPath + "/CacheConfig/"; } } /// /// 存放编辑器序列化文件的文件夹路径 /// public const string configCodePath = "Assets/Game/CSShare/GFG/HotUpdate/ExcelConfig/GenCode/Item/"; /// /// 存放编辑器序列化文件的文件夹路径 /// public const string configArrayCodePath = "Assets/Game/CSShare/GFG//HotUpdate/ExcelConfig/GenCode/Array/"; /// /// 存放数据Dispose、Init文件的文件夹路径 /// public const string handleAllCfgsCache = "Assets/Game/CSShare/GFG//HotUpdate/ExcelConfig/GenCode/"; /// /// 存放Excel转化CS文件的文件夹路径 /// public const string templatePath = "Assets/Editor/Excel/Template/"; /// /// /// public const string CONFIG_ARRAY_TEMPLATE = "{0}{1}Array"; } }