namespace GFGGame { public class ConstGuideId { // public const string START_STORY = "START_STORY"; // public const string SINGLE_FIGHT = "SINGLE_FIGHT"; // public const string FIGHT_TIPS = "FIGHT_TIPS"; // public const string UP_CARD_STAR = "UP_CARD_STAR"; // public const string PHOTOGRAPH = "PHOTOGRAPH"; // public const string FIRST_FIGHT_FAILED = "FIRST_FIGHT_FAILED"; // public const string FIRST_FIGHT_SINGLE_WIN = "FIRST_FIGHT_SINGLE_WIN"; // public const string FIRST_FIGHT_TARGET_WIN = "FIRST_FIGHT_TARGET_WIN"; // public const string GET_SUIT_ITEM_FIRST = "GET_SUIT_ITEM_FIRST"; // public const string GET_SUIT_ITEM_FULL = "GET_SUIT_ITEM_FULL"; // public const string GET_BONUS_FIRST = "GET_BONUS_FIRST"; // public const string STUDIO_OPEN = "STUDIO_OPEN"; public const string START_FIGHT = "START_FIGHT"; public const string FREEDOM_DRESS = "FREEDOM_DRESS"; public const string ENTER_CHAPTER = "ENTER_CHAPTER"; public const string BUY_CLOTHING = "BUY_CLOTHING"; public const string TARGET_FIGHT = "TARGET_FIGHT"; public const string SKILL_CARD_FIGHT = "SKILL_CARD_FIGHT"; public const string UP_CARD_LV = "UP_CARD_LV"; public const string AUTOPLAY_FIGHT = "AUTOPLAY_FIGHT"; public const string STUDIO_METAL = "STUDIO_METAL"; public const string CLOTHING_DECOMPOSE = "CLOTHING_DECOMPOSE"; public const string CLOTHING_SYNTHETIC = "CLOTHING_SYNTHETIC"; public const string STUDIO_FILING = "STUDIO_FILING"; public const string OPEN_TAGS = "OPEN_TAGS"; public const string POEM = "POEM"; public const string TRAVEL = "TRAVEL"; public const string SUIT_LIST_VIEW = "SUIT_LIST_VIEW"; public const string FIELD = "FIELD"; public const string LUCKY_BOX = "LUCKY_BOX"; public const string LUCKY_BOX_LINE = "LUCKY_BOX_LINE"; } }