using FairyGUI; using UI.Card; using UI.CommonGame; using UI_ComConsume = UI.Card.UI_ComConsume; using System.Collections.Generic; using UnityEngine; using System.Timers; namespace GFGGame { public class CardFosterView : BaseView { private UI_CardFosterUI _ui; private UI_ComFosterBottom _comFosterBottom; private ValueBarController _valueBarController; private CardData _viewData = new CardData(); private int _selectTab = 0; private GameObject _cardObj; private GoWrapper _wrapper; private GObject _consumeSelectItem;//选中的材料item private int _consumeSelectIndex = 0;//0为减,1为加 //private Timer _timer; private const float _delay = 300; private double _selectTimeCount = 0;//长按时间 private int _showLv = 0; private int _showExp = 0; private float _cardScale = 0.8f; public override void Dispose() { _valueBarController.Dispose(); _valueBarController = null; UI_ComConsume.ClearProxy(); if (_cardObj != null) { GameObject.Destroy(_cardObj); _cardObj = null; } base.Dispose(); } protected override void OnInit() { base.OnInit(); _ui = UI_CardFosterUI.Create(); viewCom = _ui.target; isfullScreen = true; _comFosterBottom = _ui.m_ComFosterBottom; //公共组件:返回,页签,属性列表 _ui.m_ComFosterTop.m_btnback.onClick.Add(OnClickBtnBack); _comFosterBottom.m_ctrlTab.onChanged.Add(OnChangeCtrlTab); _comFosterBottom.m_listProperty.itemRenderer = RenderListPropertyItem; //卡面和故事界面 _comFosterBottom.m_btnStory.onClick.Add(OnClickBtnStroy); //升级升星按钮 _comFosterBottom.m_btnUpLv.onClick.Add(OnClickBtnUpLv); _comFosterBottom.m_btnAll.onClick.Add(OnClcikBtnAll); _comFosterBottom.m_btnUpStar.onClick.Add(OnClickBtnUpStar); //升级升星消耗材料列表 _comFosterBottom.m_listLvConsume.itemRenderer = RenderListLvConsumeItem; _comFosterBottom.m_listStarConsume.itemRenderer = RenderListStarConsumeItem; _comFosterBottom.m_listSkill.itemRenderer = RenderListSkilItem; //满星级后卡面列表 _comFosterBottom.m_listShowCard.itemRenderer = RenderListShowCardItem; _comFosterBottom.m_listShowCard.onClickItem.Add(OnClickShowCardListItem); _ui.m_loaCard.onClick.Add(OnClickLoaCard); _ui.m_loaListener.onClick.Add(OnClickComCard); _ui.m_comCard.target.onClick.Add(OnClickComCard); //_ui.m_btnUpSkill.onClick.Add(OnClickBtnUpSkill); EventAgent.AddEventListener(ConstMessage.PLAT_CARDFOSTER_T1, () => { _ui.m_t1.Play(); }); } protected override void OnShown() { base.OnShown(); _cardScale = _ui.target.height * 0.8f / _ui.target.initHeight; Input.multiTouchEnabled = false; this.UpdateCommon(); this.UpdateNormal(); this.UpdateCardRes(); this.UpdateUpLvView(); _comFosterBottom.m_ctrlTab.selectedIndex = this._selectTab; EventAgent.AddEventListener(ConstMessage.MONEY_CHANGE, UpdateUpStarView); } private void UpdateNormal() { _comFosterBottom.m_txtName.text = _viewData.itemCfg.name; _comFosterBottom.m_btnStory.visible = CardCfgManager.GetStoryCfgsById(_viewData.id).Count > 0 ? true : false; _comFosterBottom.m_btnUpLv.grayed = true; _comFosterBottom.m_loaRarity.url = ResPathUtil.GetCommonGameResPath("kp_sx_da_" + (5 - _viewData.itemCfg.rarity)); _valueBarController = new ValueBarController(_ui.m_ComFosterTop.m_comValueBar, 5); _valueBarController.OnShown(); } private void UpdateCommon() { _viewData = CardDataManager.GetCardDataById((this.viewData as CardData).id); _comFosterBottom.m_listProperty.numItems = _viewData.scores.Count; _comFosterBottom.m_ComLvConsumeGold.m_txtCount.text = "0"; } private void UpdateCardRes() { List cardStarCfgs = CardCfgManager.GetCardStarCfgsByTypeAndRarity(_viewData.itemCfg.subType, _viewData.itemCfg.rarity); if (_viewData.res == _viewData.itemCfg.res || _viewData.star < cardStarCfgs.Count) { _ui.m_comCard.target.visible = false; _ui.m_loaCard.visible = true; _ui.m_loaListener.visible = false; _ui.m_loaCard.url = ResPathUtil.GetCardPath(_viewData.res); _ui.m_loaCard.width = _ui.m_loaCard.image.width; } else { _ui.m_loaListener.visible = true; _ui.m_comCard.target.visible = true; _ui.m_loaCard.visible = false; int scale = 100; if (_cardObj != null) { GameObject.Destroy(_cardObj); _cardObj = null; } string resPath = ResPathUtil.GetCardAnimationPath(_viewData.res); _cardObj = DressUpUtil.AddAnimationObj(resPath); _cardObj.transform.localScale = new Vector3(scale, scale, scale); if (_wrapper == null) { _wrapper = new GoWrapper(_cardObj); _ui.m_comCard.m_comCardHolder.m_holder.SetNativeObject(_wrapper); } else { _wrapper.wrapTarget = _cardObj; } _ui.m_comCard.target.scrollPane.SetPercX(0.5f, false); _ui.m_comCard.target.SetScale(_cardScale, _cardScale); } } private void RenderListPropertyItem(int index, GObject obj) { UI_ListPropertyItem listItem = UI_ListPropertyItem.Proxy(obj); listItem.m_txtProperty.text = _viewData.scores[index + 1].ToString(); listItem.m_loaIcon.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (index + 1)); UI_ListPropertyItem.ProxyEnd(); } /***********************************************************升级***************************************************/ private void UpdateUpLvView(bool isPreview = false, int lv = 0, int exp = 0) { _showLv = isPreview == true ? lv : _viewData.lv; _showExp = isPreview == true ? exp : _viewData.exp; CardLvlCfg cardLvCfg = CardCfgManager.GetCardLvCfgByRarityAndLv(_viewData.itemCfg.rarity, _showLv); _comFosterBottom.m_barLv.max = cardLvCfg.needExp; _comFosterBottom.m_barLv.value = _showExp; _comFosterBottom.m_txtMaxLv.text = (CardCfgManager.GetCardLvCfgsByRarity(_viewData.itemCfg.rarity).Count - 1).ToString(); _comFosterBottom.m_txtCurLv.text = StringUtil.GetColorText(_showLv.ToString(), _showLv < int.Parse(_comFosterBottom.m_txtMaxLv.text) ? "#D27869" : "#7D6956"); _comFosterBottom.m_txtMaxExp.text = cardLvCfg.needExp.ToString(); _comFosterBottom.m_txtCurExp.text = _showExp.ToString(); _comFosterBottom.m_btnUpLv.grayed = _comFosterBottom.m_ComLvConsumeGold.m_txtCount.text == "0" ? true : false; _comFosterBottom.m_ctrlFullLv.selectedIndex = CardDataManager.isFullLv(_viewData.id, _viewData.lv, false) ? 1 : 0; if (isPreview == true) { return; } _comFosterBottom.m_listLvConsume.numItems = cardLvCfg.materiarsArr.Length; } private void RenderListLvConsumeItem(int index, GObject obj) { UI_ComConsume listItem = UI_ComConsume.Proxy(obj); CardLvlCfg cardLvCfg = CardCfgManager.GetCardLvCfgByRarityAndLv(_viewData.itemCfg.rarity, _viewData.lv); ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cardLvCfg.materiarsArr[index]); listItem.m_loaItem.url = ResPathUtil.GetIconPath(itemCfg); listItem.m_txtNum.text = ItemDataManager.GetItemNum(itemCfg.id).ToString(); listItem.m_txtUseCount.text = "0"; listItem.target.data = itemCfg; if (listItem.m_btnMinus.data == null) { listItem.m_btnMinus.onTouchBegin.Add(() => OnClickItemConsumsBegin(obj, 0)); listItem.m_btnMinus.onTouchEnd.Add(() => OnClickItemLvConsumsEnd()); } if (listItem.m_loaItem.data == null) { listItem.m_loaItem.onTouchBegin.Add(() => OnClickItemConsumsBegin(obj, 1)); listItem.m_loaItem.onTouchEnd.Add(() => OnClickItemLvConsumsEnd()); } listItem.m_btnMinus.data = index; listItem.m_loaItem.data = index; UI_ComConsume.ProxyEnd(); } private void OnClickItemConsumsBegin(GObject obj, int index) { UI_ComConsume listItem = UI_ComConsume.Proxy(obj); _consumeSelectItem = obj; _consumeSelectIndex = index; if (index == 1) { if (ItemDataManager.GetItemNum((listItem.target.data as ItemCfg).id) == 0) { ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { (listItem.target.data as ItemCfg).id, new object[] { ViewName.CARD_FOSTER_VIEW, this.viewData } }); } } //_timer.Start(); Timers.inst.Add(0.3f, 0, OnTimedEvent); } private void OnTimedEvent(object param) { _selectTimeCount += _delay; if (_selectTimeCount >= 900)//大于900毫秒才算长按 { if (_consumeSelectIndex == 0) { UI_ComConsume listItem = UI_ComConsume.Proxy(_consumeSelectItem); if (!CommonUtil.Instance.CheckPointIsOnComponent(listItem.m_btnMinus, CommonUtil.Instance.GetMouseV2Point())) { Timers.inst.Remove(OnTimedEvent); return; } this.OnClickBtnMinus(_consumeSelectItem); } else { if (!CommonUtil.Instance.CheckPointIsOnComponent(_consumeSelectItem, CommonUtil.Instance.GetMouseV2Point())) { Timers.inst.Remove(OnTimedEvent); return; } this.OnClickBtnPlusLvConsume(_consumeSelectItem); } } } private void OnClickItemLvConsumsEnd() { //_timer.Stop(); Timers.inst.Remove(OnTimedEvent); _selectTimeCount = 0; if (_consumeSelectIndex == 0) { this.OnClickBtnMinus(_consumeSelectItem); } else { this.OnClickBtnPlusLvConsume(_consumeSelectItem); } } //返回值为此材料是否可继续消耗此材料继续升级 private bool OnClickBtnPlusLvConsume(GObject obj, bool showTips = true) { UI_ComConsume listItem = UI_ComConsume.Proxy(obj); ItemCfg itemCfg = (listItem.target.data as ItemCfg); string count = listItem.m_txtUseCount.text; if (int.Parse(count) == ItemDataManager.GetItemNum(itemCfg.id)) { Timers.inst.Remove(OnTimedEvent); return false; } if (_showLv == (CardCfgManager.GetCardLvCfgsByRarity(_viewData.itemCfg.rarity).Count - 1) && _comFosterBottom.m_barLv.max == _comFosterBottom.m_barLv.value) { Timers.inst.Remove(OnTimedEvent); if (showTips == true) { PromptController.Instance.ShowFloatTextPrompt("已达到最大等级"); } return false; } listItem.m_txtUseCount.text = (int.Parse(count) + 1).ToString(); this.UpdatePreView(); return true; } private void OnClickBtnMinus(GObject obj) { UI_ComConsume listItem = UI_ComConsume.Proxy(obj); string count = listItem.m_txtUseCount.text; if (int.Parse(count) == 0) { Timers.inst.Remove(OnTimedEvent); return; } listItem.m_txtUseCount.text = (int.Parse(count) - 1).ToString(); this.UpdatePreView(); } private void UpdatePreView() { int count = 0;//消耗金币数量 int hasExp = 0;//消耗材料提升的总经验 for (int i = 0; i < _comFosterBottom.m_listLvConsume.numItems; i++) { UI_ComConsume listItem = UI_ComConsume.Proxy(_comFosterBottom.m_listLvConsume.GetChildAt(i)); if (int.Parse(listItem.m_txtUseCount.text) == 0) { continue; } ItemCfg itemCfg = (listItem.target.data as ItemCfg); count += itemCfg.cardUpLvGoldArr[1] * int.Parse(listItem.m_txtUseCount.text); hasExp += itemCfg.cardUpLvExp * int.Parse(listItem.m_txtUseCount.text); } _comFosterBottom.m_ComLvConsumeGold.m_txtCount.text = count.ToString(); int previewLv = 0; int previewExp = 0; CardDataManager.GetPreViewLvAndExp(_viewData.itemCfg.rarity, _viewData.lv, _viewData.exp, hasExp, out previewLv, out previewExp); this.UpdateUpLvView(true, previewLv, previewExp); } private void OnClcikBtnAll() { for (int i = 0; i < _comFosterBottom.m_listLvConsume.numItems; i++) { UI_ComConsume listItem = UI_ComConsume.Proxy(_comFosterBottom.m_listLvConsume.GetChildAt(i)); int itemNum = int.Parse(listItem.m_txtNum.text); for (int j = 0; j < itemNum; j++) { if (this.OnClickBtnPlusLvConsume(_comFosterBottom.m_listLvConsume.GetChildAt(i), false) == false) { break; } } } } private void OnClickBtnUpLv() { int itemMoneyId = (UI_ComConsume.Proxy(_comFosterBottom.m_listLvConsume.GetChildAt(0)).target.data as ItemCfg).cardUpLvGoldArr[0]; int itemMoneyNum = int.Parse(_comFosterBottom.m_ComLvConsumeGold.m_txtCount.text); if (itemMoneyNum > ItemDataManager.GetItemNum(itemMoneyId)) { ItemUtil.AddGold(itemMoneyNum - ItemDataManager.GetItemNum(itemMoneyId), UpLv); } else { this.UpLv(); } } private void UpLv() { int itemMoneyId = (UI_ComConsume.Proxy(_comFosterBottom.m_listLvConsume.GetChildAt(0)).target.data as ItemCfg).cardUpLvGoldArr[0]; int itemMoneyNum = int.Parse(_comFosterBottom.m_ComLvConsumeGold.m_txtCount.text); ItemDataManager.Remove(itemMoneyId, itemMoneyNum); int allConsume = 0; for (int i = 0; i < _comFosterBottom.m_listLvConsume.numItems; i++) { UI_ComConsume listItem = UI_ComConsume.Proxy(_comFosterBottom.m_listLvConsume.GetChildAt(i)); int itemId = (listItem.target.data as ItemCfg).id; int itemNum = int.Parse(listItem.m_txtUseCount.text); allConsume += itemNum; if (itemNum <= 0) continue; ItemDataManager.Remove(itemId, itemNum); } if (allConsume == 0) { PromptController.Instance.ShowFloatTextPrompt("未选中任何材料"); return; } if (CardDataManager.isFullLv(_viewData.id, _viewData.lv) == false) { int lv = _viewData.lv; CardDataManager.UpCardLv(_viewData.id, _showLv, _showExp); this.UpdateCommon(); this.UpdateUpLvView(); if (_showLv - lv >= 1) { this._selectTab = _comFosterBottom.m_ctrlTab.selectedIndex; ViewManager.Show(ViewName.CARD_UP_VIEW, new object[] { _viewData.scores, "lv", lv, _showLv }, new object[] { ViewName.CARD_FOSTER_VIEW, this.viewData }); } } } /***********************************************************升星***************************************************/ private void UpdateUpStarView() { List cardStarCfgs = CardCfgManager.GetCardStarCfgsByTypeAndRarity(_viewData.itemCfg.subType, _viewData.itemCfg.rarity); CardStarCfg cardStarCfg = CardCfgManager.GetCardStarCfgByTypeAndRarityAndStar(_viewData.itemCfg.subType, _viewData.itemCfg.rarity, _viewData.star); _comFosterBottom.m_comStar.m_c1.selectedIndex = _viewData.star; _comFosterBottom.m_comStar.m_c2.selectedIndex = cardStarCfgs.Count; if (CardDataManager.isFullStar(_viewData.id, _viewData.star, false)) { _comFosterBottom.m_ctrlFullStar.selectedIndex = 1; //List resse = CardCfgManager.GetCardShowResByIdAndTypeAndRarity(_viewData.id, _viewData.itemCfg.type, _viewData.itemCfg.rarity); _comFosterBottom.m_listShowCard.data = _viewData.resources; _comFosterBottom.m_listShowCard.numItems = CardCfgManager.GetCardShowCountByIdAndTypeAndRarity(_viewData.id, _viewData.itemCfg.subType, _viewData.itemCfg.rarity); return; } else { _comFosterBottom.m_ctrlFullStar.selectedIndex = 0; _comFosterBottom.m_btnUpStar.data = 0;//data 0:可以升级,1:材料不足 int costHas = ItemDataManager.GetItemNum(cardStarCfg.costID); int costNeed = cardStarCfg.costNum; _comFosterBottom.m_comStarCousumeGold.m_txtCount.text = string.Format("{0}/{1}", costNeed, costHas); _comFosterBottom.m_listStarConsume.data = cardStarCfg; _comFosterBottom.m_listStarConsume.numItems = cardStarCfg.materiarsArr.Length; _comFosterBottom.m_comTips.visible = _viewData.lv < cardStarCfg.lv ? true : false; UI_ComTips comTips = UI_ComTips.Proxy(_comFosterBottom.m_comTips); comTips.m_txtTips.text = _comFosterBottom.m_comTips.visible == true ? string.Format("需等级达到{0}级", cardStarCfg.lv) : ""; _comFosterBottom.m_btnUpStar.grayed = int.Parse(_comFosterBottom.m_btnUpStar.data.ToString()) == 1 ? true : false; } } private void RenderListStarConsumeItem(int index, GObject obj) { UI_ComStarConsume listItem = UI_ComStarConsume.Proxy(obj); CardStarCfg cardStarCfg = listItem.target.parent.data as CardStarCfg; listItem.target.data = cardStarCfg.materiarsArr[index][0]; ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cardStarCfg.materiarsArr[index][0]); listItem.m_loaItem.url = ResPathUtil.GetIconPath(itemCfg); int needCount = cardStarCfg.materiarsArr[index][1]; int hasCount = ItemDataManager.GetItemNum(cardStarCfg.materiarsArr[index][0]); listItem.m_txtNeedCount.text = StringUtil.GetColorText(needCount.ToString(), hasCount < needCount ? "#D27869" : "#FDF3D7"); ; listItem.m_txtHasCount.text = hasCount.ToString(); listItem.m_btnPlus.visible = false; if (listItem.m_btnPlus.data == null) { listItem.m_btnPlus.onClick.Add(() => OnClickBtnPlusStarConsum(index)); } listItem.m_btnPlus.data = cardStarCfg.materiarsArr[index][0]; if (hasCount < needCount) { //材料不足显示加号 _comFosterBottom.m_btnUpStar.data = 1; listItem.m_btnPlus.visible = true; } } private void RenderListShowCardItem(int index, GObject obj) { GButton listItem = obj as GButton; GLoader loaStarCard = UI_ComStarCard.Proxy(listItem.GetChild("ComStarCard")).m_loaStarCard; string res = (listItem.parent.data as List)[index]; if (res == _viewData.res) { _comFosterBottom.m_listShowCard.selectedIndex = index; } loaStarCard.url = ResPathUtil.GetCardSmallPath(res); listItem.data = res; } private void OnClickShowCardListItem(EventContext context) { CardDataManager.SetShowCard(_viewData.id, (string)((context.data as GButton).data)); this.UpdateCommon(); this.UpdateCardRes(); } private void OnClickBtnPlusStarConsum(int index) { int itemId = int.Parse(UI_ComStarConsume.Proxy(_comFosterBottom.m_listStarConsume.GetChildAt(index)).target.data.ToString()); ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { itemId, new object[] { ViewName.CARD_FOSTER_VIEW, this.viewData } }); } private void OnClickBtnUpStar() { CardStarCfg cardStarCfg = CardCfgManager.GetCardStarCfgByTypeAndRarityAndStar(_viewData.itemCfg.subType, _viewData.itemCfg.rarity, _viewData.star); if (_viewData.lv < cardStarCfg.lv) { PromptController.Instance.ShowFloatTextPrompt("等级不足"); return; } if (CardDataManager.isFullStar(_viewData.id, _viewData.star) == true) { return; } int state = int.Parse(_comFosterBottom.m_btnUpStar.data.ToString()); if (state == 1) { PromptController.Instance.ShowFloatTextPrompt("材料不足"); return; } int costHas = ItemDataManager.GetItemNum(cardStarCfg.costID); int costNeed = cardStarCfg.costNum; if (costHas < costNeed) { ItemUtil.AddGold(costNeed - costHas, UpStar); } else { this.UpStar(); } } private void UpStar() { CardStarCfg cardStarCfg = CardCfgManager.GetCardStarCfgByTypeAndRarityAndStar(_viewData.itemCfg.subType, _viewData.itemCfg.rarity, _viewData.star); int costNeed = cardStarCfg.costNum; ItemDataManager.Remove(cardStarCfg.costID, costNeed); for (int i = 0; i < _comFosterBottom.m_listStarConsume.numItems; i++) { UI_ComStarConsume listItem = UI_ComStarConsume.Proxy(_comFosterBottom.m_listStarConsume.GetChildAt(i)); int itemId = int.Parse(listItem.target.data.ToString()); int itemNum = cardStarCfg.materiarsArr[i][1];// int.Parse(listItem.m_txtNeedCount.text); ItemDataManager.Remove(itemId, itemNum); } CardDataManager.UpCardStar(_viewData.id); this.UpdateCommon(); this.UpdateUpStarView(); this._selectTab = _comFosterBottom.m_ctrlTab.selectedIndex; ViewManager.Show(ViewName.CARD_UP_VIEW, new object[] { _viewData.scores, "star", _viewData.star - 1, _viewData.star }, new object[] { ViewName.CARD_FOSTER_VIEW, this.viewData }); } /***********************************************************升技能***************************************************/ private void UpdateUpSkillView() { PassivitySkillCfg[] skillScores = PassivitySkillCfgArray.Instance.GetCfgs(_viewData.id); _comFosterBottom.m_listSkill.numItems = skillScores.Length; } private void RenderListSkilItem(int index, GObject obj) { UI_ListSkillItem item = UI_ListSkillItem.Proxy(obj); PassivitySkillCfg skillScoreCfg = PassivitySkillCfgArray.Instance.GetCfgs(_viewData.id)[index]; item.m_txtName.text = skillScoreCfg.name; CardSkillCfg[] skillCfgs = CardSkillCfgArray.Instance.GetCfgs(skillScoreCfg.skillId.ToString()); SkillData skillData = SkillDataManager.Instance.skillData.ContainsKey(skillScoreCfg.skillId) ? SkillDataManager.Instance.skillData[skillScoreCfg.skillId] : null; int lv = skillData == null ? 1 : skillData.lv; item.m_txtLv.text = string.Format("{0}级", lv); item.m_btnUp.visible = lv == skillCfgs.Length ? false : true; if (item.m_btnUp.data == null) { item.m_btnUp.data = skillScoreCfg; item.m_btnUp.onClick.Add(() => { ViewManager.Show(item.m_btnUp.data); }); } } private void OnClickBtnUpSkill() { } private void OnClickLoaCard() { _ui.m_t0.Play(() => { ViewManager.Show(ViewName.CARD_SHOW_VIEW, _viewData); }); } private void OnClickComCard() { if (_ui.m_comCard.target.scaleX != _cardScale) { _ui.m_loaListener.visible = true; _ui.m_comCard.target.scrollPane.SetPercX(0.5f, true); float scale = _ui.m_comCard.target.scaleX; _ui.m_t1.SetValue("scale", scale, scale); _ui.m_t1.SetValue("normal", _cardScale, _cardScale); _ui.m_t1.Play(); } else { _ui.m_loaListener.visible = false; float scale = _ui.target.height / 1920; _ui.m_comCard.target.scrollPane.viewWidth = 1080 / scale; _ui.m_comCard.target.scrollPane.SetPercX(0.5f, true); _ui.m_t0.SetValue("scale", scale, scale); _ui.m_t0.SetValue("normal", _cardScale, _cardScale); _ui.m_t0.Play(); } } private void OnClickBtnStroy() { ViewManager.Show(ViewName.CARD_STORY_VIEW, _viewData); } private void OnChangeCtrlTab() { this.UpdateCommon(); if (_comFosterBottom.m_ctrlTab.selectedIndex == 0) { this.UpdateUpLvView(); } else if (_comFosterBottom.m_ctrlTab.selectedIndex == 1) { this.UpdateUpStarView(); } else { this.UpdateUpSkillView(); } } private void OnClickBtnBack() { ViewManager.GoBackFrom(ViewName.CARD_FOSTER_VIEW); this._selectTab = 0; } protected override void OnHide() { base.OnHide(); EventAgent.RemoveEventListener(ConstMessage.MONEY_CHANGE, UpdateUpStarView); Timers.inst.Remove(OnTimedEvent); //_timer.Stop(); _comFosterBottom.m_listLvConsume.numItems = 0; } } }