using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GFGGame { public class BonusController { public static void TryShowBonusList(int[][] bonusInfos) { if (bonusInfos != null && bonusInfos.Length > 0) { List bonusList = ItemUtil.CreateItemDataList(bonusInfos); ViewManager.Show(bonusList); } } public static void TryShowBonusList(List bonusList) { if(bonusList != null && bonusList.Count > 0) { ViewManager.Show(ViewName.GET_BONUS_VIEW, bonusList); } } } }