using System.Collections; namespace GFGGame { public class ConstCardState { public const int STATE_FULL_LV = 1; public const int STATE_LV = 2; public const int STATE_FULL_STAR = 3; public const int STATE_STAR= 4; public const int STATE_FULL_SKILL= 5; public const int STATE_SKILL = 6; public const string TITLE_FULL_LV = "满级"; public const string TITLE_LV = "可升级"; public const string TITLE_FULL_STAR = "满星"; public const string TITLE_STAR = "可升星"; public const string TITLE_FULL_SKILL = "满技能"; public const string TITLE_SKILL = "可升技能"; private static SortedList _cardStateList; public static SortedList CardStateList() { if (ConstCardState._cardStateList == null) { ConstCardState._cardStateList = new SortedList(); ConstCardState._cardStateList.Add(ConstCardState.STATE_FULL_LV, ConstCardState.TITLE_FULL_LV); ConstCardState._cardStateList.Add(ConstCardState.STATE_LV, ConstCardState.TITLE_LV); ConstCardState._cardStateList.Add(ConstCardState.STATE_FULL_STAR, ConstCardState.TITLE_FULL_STAR); ConstCardState._cardStateList.Add(ConstCardState.STATE_STAR, ConstCardState.TITLE_STAR); ConstCardState._cardStateList.Add(ConstCardState.STATE_FULL_SKILL, ConstCardState.TITLE_FULL_SKILL); ConstCardState._cardStateList.Add(ConstCardState.STATE_SKILL, ConstCardState.TITLE_SKILL); } return ConstCardState._cardStateList; } } }