using System.Collections; using System.Collections.Generic; using UnityEngine; namespace GFGGame { public class StoryDialogDataManager : SingletonBase { public void Clear() { _waitPicFade = false; _waitBgChange = false; } private bool _waitPicFade = false; // 等待立绘加载 private bool _waitBgChange = false; // 等待背景更换 private float _dialogShowDelay = 0.0f; // 对话延迟出现 private bool _waiting = false; // 全局等待,如等待对话框的播放动画结束,或者等待某些演出结束 // Dialog wait pic's animation finished public bool waitPicFade { get { return _waitPicFade; } set { _waitPicFade = value; } } public bool waitBgChange { get { return _waitBgChange; } set { _waitBgChange = value; } } public float dialogShowDelay { get { return _dialogShowDelay; } set { _dialogShowDelay = value; } } public bool waiting { get { return _waiting; } set { _waiting = value; } } } }