using ET; using System.Collections; using UnityEngine; namespace GFGGame { public class ActivityGetYuanXiaoDataManager : SingletonBase { //public bool CheckOpen() //{ // var activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(ActivityType.YuanXiao); // return activityInfo != null && activityInfo.StartTime <= TimeHelper.ServerNow() && // activityInfo.EndTime > TimeHelper.ServerNow(); //} } }