using ET; using FairyGUI; using Hutool; using System.Collections.Generic; using UI.League; using UnityEngine; namespace GFGGame { public class LeagueTeaPartyRewardView : BaseWindow { private UI_LeagueTeaPartyRewardUI _ui; public override void Dispose() { if (_ui != null) { _ui.Dispose(); _ui = null; } base.Dispose(); } protected override void OnInit() { base.OnInit(); packageName = UI_LeagueTeaPartyRewardUI.PACKAGE_NAME; _ui = UI_LeagueTeaPartyRewardUI.Create(); this.viewCom = _ui.target; this.viewCom.Center(); this.modal = true; } protected override void AddEventListener() { base.AddEventListener(); } protected override void OnShown() { base.OnShown(); } protected override void OnHide() { base.OnHide(); } protected override void RemoveEventListener() { base.RemoveEventListener(); } private void OnBtnBackClick() { ViewManager.GoBackFrom(typeof(LeagueView).FullName); } } }