using FairyGUI; using UI.ActivityMain; using System.Collections; using System.Collections.Generic; using ET; namespace GFGGame { public class SevenDailyTipsView : BaseWindow { private UI_SevenDailyTipsUI _ui; public override void Dispose() { if (_ui != null) { _ui.Dispose(); _ui = null; } base.Dispose(); } protected override void OnInit() { base.OnInit(); packageName = UI_SevenDailyTipsUI.PACKAGE_NAME; _ui = UI_SevenDailyTipsUI.Create(); this.viewCom = _ui.target; isfullScreen = true; modal = true; _ui.m_icon.onClick.Add(OnClickGetReward); _ui.m_backBtn.onClick.Add(OnClickChange); _ui.m_btnBack.onClick.Add(OnClickChange); } protected override void OnShown() { base.OnShown(); UpdateInfo(); } protected override void OnHide() { base.OnHide(); } private void UpdateView() { } private void UpdateInfo() { GameGlobal.AutoSevenDayLoginView = false; } private void OnClickGetReward() { ViewManager.Show(); this.Hide(); } private void OnClickChange() { this.Hide(); } } }