using UniFramework.Event;
using UnityEngine;
namespace GFGGame
{
public class DouYouSDKHandler : MonoBehaviour
{
///
/// 测试消息
///
///
public void ReceiveMessage(string message)
{
Debug.Log(message);
}
///
/// SDK实例化成功
///
/// SDK 实例化成功
public void InitSuccess(string message)
{
Debug.Log("InitSuccess: " + message);
UniEvent.SendMessage(new LauncherEvent.InitPlatformResult() { success = true });
}
///
/// 登录成功
///
/// resUid + "|gfg|" + token
public void LoginSuccess(string message)
{
Debug.Log("LoginSuccess: " + message);
}
///
/// 切换账号或退出登录后
///
/// 退出登录成功!
public void OutLoginSuccess(string message)
{
Debug.Log("OutLoginSuccess: " + message);
}
///
/// 支付失败
///
/// code + "|gfg|" + params.toString()
public void PayFail(string message)
{
Debug.Log("PayFail: " + message);
}
///
/// 支付成功
///
/// code + "|gfg|" + params.toString()
public void PaySuccess(string message)
{
Debug.Log("PaySuccess" + message);
}
#region SDK 生命周期函数
public void SdkOnStart(string message)
{
Debug.Log(message);
}
public void SdkOnPause(string message)
{
Debug.Log(message);
}
public void SdkOnResume(string message)
{
Debug.Log(message);
}
public void SdkOnStop(string message)
{
Debug.Log(message);
}
public void SdkOnDestroy(string message)
{
Debug.Log(message);
}
public void SdkOnRestart(string message)
{
Debug.Log(message);
}
public void SdkOnBackPressed(string message)
{
Debug.Log(message);
}
public void SdkOnNewIntent(string message)
{
Debug.Log(message);
}
public void SdkOnConfigurationChanged(string message)
{
Debug.Log(message);
}
public void SdkOnSaveInstanceState(string message)
{
Debug.Log(message);
}
public void SdkOnActivityResult(string message)
{
Debug.Log(message);
}
public void SdkOnRequestPermissionResult(string message)
{
Debug.Log(message);
}
public void SdkOnWindowFocusChanged(string message)
{
Debug.Log(message);
}
#endregion
}
}