using ET;
namespace GFGGame
{
public class RoleLimitData
{
///
/// 已购买次数
///
public int BuyTimes;
///
/// 已挑战次数
///
public int PlayTimes;
///
/// 最大可挑战次数
///
public int TotalPlayMax;
///
/// 重置时相对于配置额外的挑战次数
///
public int PlayTimesResetExtra;
public void FromMessage(UnitLimitInfoProto proto)
{
BuyTimes = proto.BuyTimes;
PlayTimes = proto.PlayTimes;
TotalPlayMax = proto.PlayTimesMax;
PlayTimesResetExtra = proto.PlayTimesResetExtra;
}
}
}