using System.Collections;
using UnityEngine;
namespace GFGGame
{
public class ConstViewLayer
{
///
/// 最底层
///
public const string BOTTOM = "BOTTOM";
///
/// UI最顶层
///
public const string TOP = "TOP";
///
///引导层
///
public const string GUIDE = "GUIDE";
///
/// 等待层
///
public const string MODAL = "MODAL";
///
/// 提示层
///
public const string ALERT = "ALERT";
///
/// debug层
///
public const string DEBUG = "DEBUG";
///
/// 飘字层
///
public const string FLOAT = "FLOAT";
}
}