using System.Collections; using System.Collections.Generic; using FairyGUI; using UI.CommonGame; using UI.FieldGuide; using UnityEngine; namespace GFGGame { /// /// 词牌图鉴界面 /// public class CardGuideView: BaseWindow { private UI_CardGuideUI _ui; private List _cardList; private int _lastClickIndex; public override void Dispose() { if(_ui != null) { _ui.Dispose(); _ui = null; } base.Dispose(); } protected override void OnInit() { base.OnInit(); packageName = UI_CardGuideUI.PACKAGE_NAME; _ui = UI_CardGuideUI.Create(); this.viewCom = _ui.target; isfullScreen = true; isReturnView = true; _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("quanping_moren_bg"); _cardList = new List(); _ui.m_listCard.itemRenderer = RenderCardListItem; _ui.m_listCard.onClickItem.Add(OnClickListCardItem); _ui.m_listRole.onClickItem.Add(OnClickRoleListItem); _ui.m_btnBack.onClick.Add(OnClickBtnBack); _ui.m_listRole.selectedIndex = 0; } protected override void AddEventListener() { base.AddEventListener(); EventAgent.AddEventListener(ConstMessage.CARD_FILTER, UpdateCardList); EventAgent.AddEventListener(ConstMessage.CARD_INFO, UpdateCardList); EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateCardList); } protected override void RemoveEventListener() { base.RemoveEventListener(); EventAgent.RemoveEventListener(ConstMessage.CARD_FILTER, UpdateCardList); EventAgent.RemoveEventListener(ConstMessage.CARD_INFO, UpdateCardList); EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateCardList); } protected override void OnShown() { base.OnShown(); UpdateCardList(); // 以下代码只在从图鉴进入时才执行 ResetSelectedItem(); _ui.m_listCard.scrollPane.ScrollTop(); _ui.m_In.Play(); } protected override void OnHide() { base.OnHide(); } private void RenderCardListItem(int index, GObject obj) { UI_ListCardItem listItem = UI_ListCardItem.Proxy(obj); CardData data = CardDataManager.GetCardDataById(_cardList[index]); ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_cardList[index]); listItem.m_showType.selectedIndex = 1; // Have card if (data != null) { data.index = index; data.pageIndex = _ui.m_listRole.selectedIndex; listItem.m_unlockMask.visible = false; listItem.m_comCard.m_loaCard.url = ResPathUtil.GetCardIconPath(data.resources[data.resIndex]); int starLevelDodge = data.star / 5; listItem.m_txtLv.visible = false; for (int i = 0; i < 4; i++) { UI_ComDodgeStar dodgeStar = UI_ComDodgeStar.Proxy(listItem.target.GetChild("dodgeStar" + i)); dodgeStar.m_lightType.selectedIndex = (starLevelDodge > i) ? 1 : 0; UI_ComDodgeStar.ProxyEnd(); } listItem.target.data = data; } else { listItem.m_comCard.m_loaCard.url = ResPathUtil.GetCardIconPath(itemCfg.res); listItem.m_unlockMask.visible = true; listItem.target.data = null; } RarityIconController.UpdateRarityIcon(listItem.m_loaRarity, itemCfg.id, false);// ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity); listItem.m_loaMainScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (itemCfg.mainScore)); listItem.m_loaBorder.url = "ui://CommonGame/kp_kuang_" + itemCfg.rarity;//ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity); listItem.m_txtName.text = itemCfg.name; UI_ListCardItem.ProxyEnd(); } private void OnClickListCardItem(EventContext context) { object data = (context.data as GObject).data; int index = _ui.m_listCard.GetChildIndex(context.data as GObject); if (data == null) { object[] goBackDatas = ViewManager.GetGoBackDatas(typeof(CardGuideView).Name); object[] sourceDatas = new object[] { _cardList[index], goBackDatas, 1 }; GoodsItemTipsController.ShowItemTips(_cardList[index], sourceDatas, false); } else { CardData cardData = CardDataManager.GetCardDataById(_cardList[index]); cardData.fromUIType = typeof(CardGuideView).FullName; ViewManager.Show(cardData); } } private void OnClickRoleListItem(EventContext eventContext) { if (_ui.m_listRole.selectedIndex == _lastClickIndex) { return; } _lastClickIndex = _ui.m_listRole.selectedIndex; UpdateCardList(); _ui.m_listCard.scrollPane.ScrollTop(); _ui.m_Refresh.Play(); // 顶部选择菜单按钮的选中动画 GObject gObject = eventContext.data as GObject; UI_Button21 button = UI_Button21.Proxy(gObject); button.m_fadeIn.Play(); UI_Button21.ProxyEnd(); } private void UpdateCardList() { UpdateCardStatusView(); _cardList = CardDataManager.GetAllCardIdListByRoleType(_ui.m_listRole.selectedIndex); _ui.m_listCard.numItems = _cardList.Count; } private void UpdateCardStatusView() { CardDataManager.GetTotalProgress(out int haveCount, out int totalCount, _ui.m_listRole.selectedIndex); _ui.m_progress.target.max = totalCount; _ui.m_progress.target.value = haveCount; _ui.m_progress.m_title1.SetVar("value", haveCount.ToString()).SetVar("max", totalCount.ToString()).FlushVars(); _ui.m_progress.m_rate.SetVar("rate", FieldGuideView.ProgressCalculate(haveCount, totalCount).ToString()).FlushVars(); } private void OnClickBtnBack() { Hide(); } private void ResetSelectedItem() { _ui.m_listRole.selectedIndex = 0; _lastClickIndex = 0; } } }