/**
 * Copyright(c) Live2D Inc. All rights reserved.
 *
 * Use of this source code is governed by the Live2D Open Software license
 * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
 */
namespace Live2D.Cubism.Rendering.Masking
{
    /// 
    /// Common interface for mask draw sources.
    /// 
    public interface ICubismMaskTextureCommandSource : ICubismMaskCommandSource
    {
        /// 
        /// Queries the number of tiles needed by the source.
        /// 
        /// The necessary number of tiles needed.
        int GetNecessaryTileCount();
        /// 
        /// Assigns the tiles.
        /// 
        /// Tiles to assign.
        void SetTiles(CubismMaskTile[] value);
    }
}