using FairyGUI; using UI.Studio; namespace GFGGame { public class StudioBaseView : BaseWindow { protected UI_StudioEctypeUI _ui; public override void Dispose() { base.Dispose(); } protected override void OnInit() { base.OnInit(); packageName = UI_StudioEctypeUI.PACKAGE_NAME; _ui = UI_StudioEctypeUI.Create(); this.viewCom = _ui.target; isfullScreen = true; _ui.m_list.itemRenderer = ListItemRender; } protected override void OnShown() { base.OnShown(); } protected override void OnHide() { base.OnHide(); } private void ListItemRender(int index, GObject obj) { } } }