using FairyGUI; using UI.Studio; namespace GFGGame { public class StudioPropertyView : StudioBaseView { public override void Dispose() { base.Dispose(); } protected override void OnInit() { base.OnInit(); _ui.m_btnBack.onClick.Add(OnClickBtnBack); } protected override void OnShown() { base.OnShown(); _ui.m_c1.selectedIndex = 1; } protected override void OnHide() { base.OnHide(); } private void OnClickBtnBack() { ViewManager.GoBackFrom(typeof(StudioPropertyView).FullName); } } }