using UI.Studio; namespace GFGGame { public class StudioView : BaseWindow { private UI_StudioUI _ui; public override void Dispose() { base.Dispose(); } protected override void OnInit() { base.OnInit(); packageName = UI_StudioUI.PACKAGE_NAME; _ui = UI_StudioUI.Create(); this.viewCom = _ui.target; isfullScreen = true; _ui.m_btnBack.onClick.Add(OnClickBtnBack); // EventAgent.AddEventListener(ConstMessage.MAINTAIN_SUIT, OnListenerFoster); // EventAgent.AddEventListener(ConstMessage.GET_MAINTAIN_SUIT_BONUS, OnListenerGetFosterReward); // EventAgent.AddEventListener(ConstMessage.MAKE_NEW_SUIT, OnListenerRenew); } protected override void OnShown() { base.OnShown(); } protected override void OnHide() { base.OnHide(); } private void OnClickBtnBack() { ViewManager.GoBackFrom(typeof(StudioView).FullName); } } }