using UnityEngine; using FairyGUI; using UI.LuckyBox; using System.Collections.Generic; using System.Collections; namespace GFGGame { public class LuckyBoxBonusShowView : BaseWindow { private UI_LuckBoxBonusShowUI _ui; private List _rewardList = new List(); private List _rewardItemList = new List(); private Dictionary> _effListTen = new Dictionary>(); private Dictionary _effList = new Dictionary(); Dictionary _itemIdList = new Dictionary(); Dictionary _itemObjList = new Dictionary(); List _recordOpenIndex = new List(); //记录打开过得item位置 private int _countShow = 0; //第几次展示 private int _countNewRecord = 0; //展示步骤 private bool touchFlipOpen = true; //禁用点击 private EffectUI _effectUI1; private EffectUI _effectUI2; private EffectUI _effectUI3; public override void Dispose() { EffectUIPool.Recycle(_effectUI1); _effectUI1 = null; EffectUIPool.Recycle(_effectUI2); _effectUI2 = null; EffectUIPool.Recycle(_effectUI3); _effectUI3 = null; for (int key = 0; key < _effListTen.Count; key++) { if (_effListTen.ContainsKey(key)) { for (int key1 = 0; key1 < _effListTen[key].Count; key1++) { if (_effListTen[key].ContainsKey(key1)) { EffectUIPool.Recycle(_effListTen[key][key1]); _effListTen[key][key1] = null; } } } } _effListTen.Clear(); for (int key = 0; key < _effList.Count; key++) { if (_effList.ContainsKey(key)) { EffectUIPool.Recycle(_effList[key]); _effList[key] = null; } } _effList.Clear(); if (_ui != null) { _ui.Dispose(); _ui = null; } base.Dispose(); } protected override void OnInit() { base.OnInit(); packageName = UI_LuckBoxBonusShowUI.PACKAGE_NAME; _ui = UI_LuckBoxBonusShowUI.Create(); this.viewCom = _ui.target; isfullScreen = true; _ui.m_loaBg.onClick.Add(OnClickLoaBg); _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zx_bg"); _ui.m_BtnPass.onClick.Add(OnClickBtnPass); UpdateEffect(); } private void UpdateEffect() { _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holder_star, "ui_LuckyBox", "bg_liuxing"); _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holder_bg, "ui_LuckyBox", "CK_UI"); _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_holder_cloud, "ui_LuckyBox", "bg_cloud"); } protected override void OnShown() { base.OnShown(); _rewardList.AddRange(this.viewData as List); _itemIdList.Clear(); _itemObjList.Clear(); _recordOpenIndex.Clear(); _ui.m_BtnPass.visible = true; if (_rewardList.Count == 1) { _ui.m_c1.selectedIndex = 0; UpdateItem(_ui.m_itemOne.target, 0, 1); } else { _ui.m_c1.selectedIndex = 1; for (int i = 0; i < _rewardList.Count; i++) { UpdateItem(_ui.target.GetChild("item" + i).asCom, i, 10); } } } protected override void OnHide() { _rewardList.Clear(); base.OnHide(); Timers.inst.Remove(UpDataTime); Timers.inst.Remove(UpClickDataTime); } private void UpdateItem(GComponent com, int index, int countType) { UI_LuckyBoxBonusShowItem item = UI_LuckyBoxBonusShowItem.Proxy(com); ItemData itemData = _rewardList[index]; ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemData.id); item.m_comIcon.m_c1.selectedIndex = itemCfg.rarity; item.m_comIcon.m_txtName.text = itemCfg.name; item.m_comIcon.m_icon.url = ResPathUtil.GetIconPath(itemCfg); item.m_comIcon.m_FlipOpenType.selectedIndex = 1; //带特效的处理先注释 //item.m_comIcon.m_holder.visible = false; //item.m_comIcon.m_holder1.visible = false; //if (itemCfg.rarity > 2) { // string resPath = itemCfg.rarity == ConstDressRarity.Rarity_TIANYI ? "CK_all_01" : "CK_all_02"; // GGraph holder = itemCfg.rarity == 3 ? item.m_comIcon.m_holder : item.m_comIcon.m_holder1; // holder.visible = true; // if (countType == 10 && (!_effListTen.ContainsKey(index) || // ((itemCfg.rarity == 3 && !_effListTen[index].ContainsKey(0)) || (itemCfg.rarity == 4 && !_effListTen[index].ContainsKey(1))))) // { // EffectUI _effectUI = EffectUIPool.CreateEffectUI(holder, "ui_LuckyBox", resPath); // if (!_effListTen.ContainsKey(index)) // { // Dictionary effectList = new Dictionary(); // if (itemCfg.rarity == 3) // effectList.Add(0, _effectUI); // else if (itemCfg.rarity == 4) // effectList.Add(1, _effectUI); // _effListTen.Add(index, effectList); // } // else { // if (itemCfg.rarity == 3) // _effListTen[index].Add(0, _effectUI); // else if (itemCfg.rarity == 4) // _effListTen[index].Add(1, _effectUI); // } // } // if (countType == 1 && // ((itemCfg.rarity == 3 && !_effList.ContainsKey(0)) || (itemCfg.rarity == 4 && !_effList.ContainsKey(1)))) // { // EffectUI _effectUI = EffectUIPool.CreateEffectUI(holder, "ui_LuckyBox", resPath); // if (itemCfg.rarity == 3) // _effList.Add(0, _effectUI); // else if (itemCfg.rarity == 4) // _effList.Add(1, _effectUI); // } //} int count = 0; bool isFirst = false; for (int i = 0; i < _rewardList.Count; i++) { if (_rewardList[i].id == itemData.id) count++; if (count == 1 && i == index) isFirst = true; } item.m_comIcon.m_imgNew.visible = count == ItemDataManager.GetItemNum(itemData.id) && isFirst; item.m_t0.Play(); if (item.target.data == null) { item.target.onClick.Add(ShowItemTips); } item.target.data = index; _itemIdList.Add(index,itemCfg.id); _itemObjList.Add(index, com); UI_LuckyBoxBonusShowItem.ProxyEnd(); } private void ShowItemTips(EventContext context) { GObject obj = context.sender as GObject; int index = (int)obj.data; TouchClickItem(index); Timers.inst.Add(1f, 0, UpClickDataTime,index); } void TouchClickItem(int index) { if (!touchFlipOpen) return; ClickItem(index); } void ClickItem(int index) { if (!_recordOpenIndex.Contains(index)) { //touchFlipOpen = false; UI_LuckyBoxBonusShowItem item = UI_LuckyBoxBonusShowItem.Proxy(_itemObjList[index]); item.m_comIcon.m_FlipOpenType.selectedIndex = 0; if (_recordOpenIndex.Count >= _rewardList.Count) _ui.m_BtnPass.visible = false; //先翻开牌面 if (!item.m_comIcon.m_imgNew.visible) { HideOtherShowWindow(); _recordOpenIndex.Add(index); touchFlipOpen = true; return; } else { if (_countNewRecord <= 1) { HideOtherShowWindow(); _countNewRecord += 1; return; } } if (item.m_comIcon.m_imgNew.visible && _countNewRecord >= 1) { //判断是否有套装需要展示 if (GetSuitItemController.GetSuitWaitingToId(_itemIdList[index])) { if (_countShow < 1) { ViewManager.Hide(); _rewardItemList.Clear(); _rewardItemList.Add(_rewardList[index]); ViewManager.Show(_rewardItemList); _countShow += 1; } else { ViewManager.Hide(); ViewManager.Hide(); GetSuitItemController.TryShow(_itemIdList[index]); _recordOpenIndex.Add(index); touchFlipOpen = true; _countShow = 0; _countNewRecord = 0; } } else { ViewManager.Hide(); _rewardItemList.Clear(); _rewardItemList.Add(_rewardList[index]); ViewManager.Show(_rewardItemList); _recordOpenIndex.Add(index); touchFlipOpen = true; _countNewRecord = 0; } } UI_LuckyBoxBonusShowItem.ProxyEnd(); } else GoodsItemTipsController.ShowItemTips(_itemIdList[index]); } private void OnClickLoaBg() { if (_recordOpenIndex.Count >= _rewardList.Count) this.Hide(); } private void OnClickBtnPass() { Timers.inst.Add(1f, 0, UpDataTime); } private void UpDataTime(object param = null) { if (_recordOpenIndex.Count >= _rewardList.Count) { Timers.inst.Remove(UpDataTime); HideOtherShowWindow(); } for (int i = 0; i < _rewardList.Count; i++) { if (!_recordOpenIndex.Contains(i)) { ClickItem(i); break; } } } private void UpClickDataTime(object param = null) { int index = (int)param; if (_recordOpenIndex.Contains(index)) { Timers.inst.Remove(UpClickDataTime); HideOtherShowWindow(); } else ClickItem(index); } private void HideOtherShowWindow() { ViewManager.Hide(); ViewManager.Hide(); ViewManager.Hide(); } } }