using UI.Task; namespace GFGGame { public class OpenBattlePassView : BaseWindow { private UI_OpenBattlePassUI _ui; public override void Dispose() { if (_ui != null) { _ui.Dispose(); _ui = null; } base.Dispose(); } protected override void OnInit() { base.OnInit(); packageName = UI_OpenBattlePassUI.PACKAGE_NAME; _ui = UI_OpenBattlePassUI.Create(); viewCom = _ui.target; // isfullScreen = true; clickBlankToClose = false; } protected override void OnShown() { base.OnShown(); SetPrizeData(); } private void SetPrizeData() { } } }