using GFGGame.Launcher; using System; namespace Assets.Game.Launcher.HotUpdateProxy { public class HotUpdateProxy : SingletonMonoBase { public Action update; public Action lateUpdate; public Action onApplicationQuit; void Update() { update?.Invoke(); } private void LateUpdate() { lateUpdate?.Invoke(); } private void OnApplicationQuit() { onApplicationQuit?.Invoke(); } } }