/**
 * Copyright(c) Live2D Inc. All rights reserved.
 *
 * Use of this source code is governed by the Live2D Open Software license
 * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
 */
using UnityEngine;
namespace Live2D.Cubism.Framework.LookAt
{
    /// 
    /// Target to look at.
    /// 
    public interface ICubismLookTarget
    {
        /// 
        /// Gets the position of the target.
        /// 
        /// The position of the target in world space.
        Vector3 GetPosition();
        /// 
        /// Gets whether the target is active.
        /// 
        ///  if the target is active;  otherwise.
        bool IsActive();
    }
}