using ET; using FairyGUI; using UI.Arena; using UnityEngine; namespace GFGGame { public class ArenaDanReward : BaseWindow { private UI_ArenaDanRewardUI _ui; public override void Dispose() { if (_ui != null) { _ui.Dispose(); _ui = null; } base.Dispose(); } protected override void OnInit() { base.OnInit(); packageName = UI_ArenaUI.PACKAGE_NAME; _ui = UI_ArenaDanRewardUI.Create(); this.viewCom = _ui.target; isfullScreen = true; _ui.m_listWeekDanReward.itemRenderer = RenderListWeekDanRewardItem; _ui.m_listUpDanReward.itemRenderer = RenderListUpDanReward; // _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gzs_bjbj"); } protected override void AddEventListener() { base.AddEventListener(); } protected override void OnShown() { base.OnShown(); _ui.m_listWeekDanReward.numItems = ArenaRewardCfgArray.Instance.dataArray.Length; _ui.m_listUpDanReward.numItems = ArenaRankCfgArray.Instance.dataArray.Length; _ui.m_comMyDanReward.m_listReward.itemRenderer = RenderListRewardItem; _ui.m_comMyDanReward.m_listReward.numItems = 0; ArenaDataManager.Instance.UpdateDanIcon(_ui.m_comMyDanReward.m_loaDanIcon, 2); } protected override void OnHide() { base.OnHide(); } protected override void RemoveEventListener() { base.RemoveEventListener(); } private void RenderListWeekDanRewardItem(int index, GObject obj) { ArenaRewardCfg cfg = ArenaRewardCfgArray.Instance.dataArray[index]; UI_ListDanRewardItem item = UI_ListDanRewardItem.Proxy(obj); item.m_txtRank.text = cfg.showName; if (item.m_listReward.data == null) { item.m_listReward.itemRenderer = RenderListRewardItem; } item.m_listReward.data = cfg.bonusWeeklyArr; UI_ListDanRewardItem.ProxyEnd(); } private void RenderListUpDanReward(int index, GObject obj) { ArenaRankCfg cfg = ArenaRankCfgArray.Instance.dataArray[index]; UI_ListDanRewardItem item = UI_ListDanRewardItem.Proxy(obj); item.m_txtRank.text = cfg.gradeName; if (item.m_listReward.data == null) { item.m_listReward.itemRenderer = RenderListRewardItem; } item.m_listReward.data = cfg.bonusUpgradeArr; UI_ListDanRewardItem.ProxyEnd(); } private void RenderListRewardItem(int index, GObject obj) { int[][] reward = (int[][])obj.parent.data; ItemData itemData = ItemUtil.createItemData(reward[index]); if (obj.data == null) { obj.data = new ItemView(obj as GComponent); } (obj.data as ItemView).SetData(itemData); } } }