using ET; using FairyGUI; using UI.Arena; using UnityEngine; namespace GFGGame { public class ArenaDanUpView : BaseWindow { private UI_ArenaDanUpUI _ui; private ArenaRankCfg cfg; public override void Dispose() { if (_ui != null) { _ui.Dispose(); _ui = null; } base.Dispose(); } protected override void OnInit() { base.OnInit(); packageName = UI_ArenaUI.PACKAGE_NAME; _ui = UI_ArenaDanUpUI.Create(); this.viewCom = _ui.target; isfullScreen = true; _ui.m_listFirstDanReward.itemRenderer = RenderListItem; // _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gzs_bjbj"); } protected override void AddEventListener() { base.AddEventListener(); } protected override void OnShown() { base.OnShown(); cfg = ArenaRankCfgArray.Instance.GetCfg(2); _ui.m_txtDanTitle.text = cfg.gradeName; _ui.m_listFirstDanReward.numItems = cfg.bonusUpgradeArr.Length; ArenaDataManager.Instance.UpdateDanIcon(_ui.m_loaDanIcon, cfg.id); } protected override void OnHide() { base.OnHide(); } protected override void RemoveEventListener() { base.RemoveEventListener(); } private void RenderListItem(int index, GObject obj) { ItemData itemData = ItemUtil.createItemData(cfg.bonusUpgradeArr[index]); if (obj.data == null) { obj.data = new ItemView(obj as GComponent); } (obj.data as ItemView).SetData(itemData); } } }