using System.Collections.Generic;
using UnityEngine;
using GFGGame;
using System;
namespace GFGEditor
{
///
/// 物品扫描器:
/// 1.扫描获取途径,并填入物品表的获取途径字段
/// 2.扫描套装部件个数
///
public class ItemApproachScanner
{
private delegate string GetApproachCall(int itemId);
public static void startScan()
{
ItemCfg[] dataArray = ItemCfgArray.Instance.dataArray;
GetApproachCall[] actions = new GetApproachCall[] { GetClothingShopApproach, GetZhaiXingApproach, GetStoryLevelApproach, GetClothingSyntheticApproach, GetSuitGuideApproach, GetSuitSyntheticApproach };
Dictionary> suitDic = new Dictionary>();
int suitPartTotalCount = 0;
foreach (ItemCfg cfg in dataArray)
{
HandleSuitTable(cfg, suitDic);
HandleItemApproch(cfg, actions);
}
var globalCfg = GlobalCfgArray.globalCfg;
SQLiteHelper.Instance.OpenConnection();
try
{
//物品
foreach (ItemCfg cfg in dataArray)
{
var names = new string[] { nameof(cfg.subType), nameof(cfg.itemType), nameof(cfg.approach) };
var values = new string[] { "" + cfg.subType, "" + cfg.itemType, "" + cfg.approach };
SQLiteHelper.Instance.UpdateValues(nameof(ItemCfgArray), names, values, nameof(cfg.id), cfg.id.ToString());
}
//套装
foreach (var a in suitDic)
{
suitPartTotalCount += a.Value.Count;
var names = new string[] { nameof(a.Key.partsArr).Replace("Arr", "") };
var values = new string[] { string.Join(";", a.Value) };
SQLiteHelper.Instance.UpdateValues(nameof(SuitCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
}
globalCfg.suitPartTotalCount = suitPartTotalCount;
UpdateGlobalCfg(globalCfg);
}
catch (Exception e)
{
ET.Log.Error(e.ToString());
}
finally
{
SQLiteHelper.Instance.CloseConnection();
}
}
private static void UpdateGlobalCfg(GlobalCfg globalCfg)
{
var names = new string[] { nameof(globalCfg.suitPartTotalCount) };
var values = new string[] { globalCfg.suitPartTotalCount.ToString() };
SQLiteHelper.Instance.UpdateValues(nameof(GlobalCfgArray), names, values, nameof(globalCfg.id), globalCfg.id.ToString());
}
private static void HandleSuitTable(ItemCfg itemCfg, Dictionary> suitDic)
{
if (itemCfg.suitId <= 0)
{
return;
}
var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
if(suitCfg == null)
{
return;
}
suitDic.TryGetValue(suitCfg, out var partsList);
if(partsList == null)
{
partsList = new List();
suitDic[suitCfg] = partsList;
}
partsList.Add(itemCfg.id);
}
private static void HandleItemApproch(ItemCfg cfg, GetApproachCall[] actions)
{
List approachs = new List();
foreach (GetApproachCall action in actions)
{
string tempApproach = action(cfg.id);
if (tempApproach != null)
{
approachs.Add(tempApproach);
}
}
if (approachs.Count > 0)
{
string approach = string.Join(";", approachs);
cfg.approach = approach;
if (approachs.Count > 5)
{
Debug.LogFormat("物品{0}的获取途径为 {1}", cfg.name, approach);
}
}
else
{
if (cfg.id < 1000000 || cfg.id >= 2000000)
{
if ((!cfg.name.Contains("原始") && !cfg.name.Contains("默认")) || cfg.id >= 1000000)
{
//Debug.LogErrorFormat("物品 {0} {1} 没有获取途径", cfg.id, cfg.name);
}
}
}
}
///
/// 尝试获取服装店产出途径
///
///
///
private static string GetClothingShopApproach(int itemId)
{
ShopCfgClothingArray manager = ShopCfgClothingArray.Instance;
ShopCfg[] dataArray = manager.dataArray;
foreach (ShopCfg cfg in dataArray)
{
if (cfg.itemID == itemId)
{
return "FU_ZHUANG_DIAN";
}
}
return null;
}
///
/// 尝试获取摘星(抽奖)产出途径
///
///
///
private static string GetZhaiXingApproach(int itemId)
{
LuckyBoxCfgArray manager = LuckyBoxCfgArray.Instance;
LuckyBoxCfg[] dataArray = manager.dataArray;
if (itemId == 10090)
{
Debug.Log("");
}
foreach (LuckyBoxCfg cfg in dataArray)
{
for (int i = 0; i < cfg.bonusArr.Length; i++)
{
int dropId = cfg.bonusArr[i][0];
bool approach = CheckDropApproach(itemId, dropId);
if (approach)
{
return "ZHAI_XING";
}
}
}
return null;
}
///
/// 尝试获取剧情关卡产出途径
///
///
///
private static string GetStoryLevelApproach(int itemId)
{
List approachs = new List();
StoryLevelCfgArray manager = StoryLevelCfgArray.Instance;
StoryLevelCfg[] dataArray = manager.dataArray;
foreach (StoryLevelCfg cfg in dataArray)
{
bool result = CheckItemInBonus(itemId, cfg);
if (result)
{
string approach = "JU_QING_GUAN_QIA=" + cfg.id;
approachs.Add(approach);
}
}
if (approachs.Count > 0)
{
return string.Join(";", approachs);
}
return null;
}
///
/// 尝试获取服装合成产出途径
///
///
///
private static string GetClothingSyntheticApproach(int itemId)
{
var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
if(itemCfg == null)
{
return null;
}
if(itemCfg.suitId <= 0)
{
return null;
}
var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
if(suitCfg == null)
{
return null;
}
if(suitCfg.syntheticType <= 0)
{
return null;
}
return "FU_ZHUANG_HE_CHENG=" + suitCfg.id;
}
private static string GetSuitGuideApproach(int itemId)
{
SuitCfgArray manager = SuitCfgArray.Instance;
SuitCfg[] dataArray = manager.dataArray;
foreach (SuitCfg cfg in dataArray)
{
bool result = CheckItemInBonus(itemId, cfg.guideBoxBonusArr);
if (result)
{
return "TAO_ZHUANG_TU_JIAN";
}
}
return null;
}
private static string GetSuitSyntheticApproach(int itemId)
{
var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
if (itemCfg == null)
{
return null;
}
if (itemCfg.suitId <= 0)
{
return null;
}
var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
if (suitCfg == null)
{
return null;
}
if (suitCfg.syntheticType <= 0)
{
return null;
}
bool result = CheckItemInBonus(itemId, suitCfg.syntheticBoxBonusArr);
if (result)
{
return "TAO_ZHUANG_HE_CHENG";
}
return null;
}
///
/// 检测掉落表是否产出该物品
///
///
///
private static bool CheckDropApproach(int itemId, int dropId)
{
DropOutCfgArray manager = DropOutCfgArray.Instance;
List dataArray = manager.GetCfgs(dropId);
for (int i = 0; i < dataArray.Count; i++)
{
if (dataArray[i].item == itemId)
{
return true;
}
if (manager.GetCfgs(dataArray[i].item).Count > 0)
{
return CheckDropApproach(itemId, dataArray[i].item);
}
}
return false;
}
private static bool CheckItemInBonus(int itemId, StoryLevelCfg cfg)
{
if (cfg.fightID.Length > 0)
{
StoryFightCfgArray manager = StoryFightCfgArray.Instance;
StoryFightCfg storyFightCfg = manager.GetCfg(cfg.fightID);
List a = new List();
a.AddRange(cfg.bonusOnceArr);
a.AddRange(storyFightCfg.bonusBaseArr);
int[][] bonus = a.ToArray();
bool result = CheckItemInBonus(itemId, bonus);
if (result)
{
return true;
}
result = CheckItemInDropOut(itemId, storyFightCfg.bonusRandomArr);
return result;
}
return false;
}
private static bool CheckItemInBonus(int itemId, int[][] bosnu)
{
List aList = ItemUtil.CreateItemDataList(bosnu);
foreach (ItemData itemData in aList)
{
if (itemId == itemData.id)
{
return true;
}
}
return false;
}
private static bool CheckItemInDropOut(int itemId, int[] dropIds)
{
List result = new List();
foreach (int dropId in dropIds)
{
DropOutCfgArray manager = DropOutCfgArray.Instance;
List aList = manager.GetCfgs(dropId);
foreach (DropOutCfg dropOutCfg in aList)
{
if (itemId == dropOutCfg.item)
{
return true;
}
}
}
return false;
}
}
}