using ET; namespace GFGGame { public class LuckyBoxSProxy { //抽奖 public static async ETTask ReqGetBonus(int luckyBoxId, int times) { M2C_DrawLuckyBox response = null; response = (M2C_DrawLuckyBox)await MessageHelper.SendToServer(new C2M_DrawLuckyBox() { LuckyBoxId = luckyBoxId, Times = times }); if (response != null) { if (response.Error == ErrorCode.ERR_Success) { LuckyBoxDataManager.Instance.RewardList = ItemUtil.CreateItemDataList(response.bonusList); return true; } } return false; } } }