using ET; namespace GFGGame { public class RechargeSProxy { public static async ETTask ReqRecharge(int rechargeId) { M2C_Recharge response = null; response = (M2C_Recharge)await MessageHelper.SendToServer(new C2M_Recharge() { RechargeId = rechargeId }); if (response != null) { if (response.Error == ErrorCode.ERR_Success) { PromptController.Instance.ShowFloatTextPrompt("虚拟充值成功", MessageType.SUCCESS); } } } } }