using FairyGUI; using UI.ClothingFoster; namespace GFGGame { public class ClothingRenewFinishView : BaseWindow { private UI_ClothingRenewFinishUI _ui; private int _suitId; public override void Dispose() { if (_ui != null) { _ui.Dispose(); _ui = null; } base.Dispose(); } protected override void OnInit() { base.OnInit(); packageName = UI_ClothingRenewFinishUI.PACKAGE_NAME; _ui = UI_ClothingRenewFinishUI.Create(); this.viewCom = _ui.target; this.viewCom.Center(); this.modal = true; // viewAnimationType = EnumViewAnimationType.ZOOM_CENTER; _ui.m_loaBg.onClick.Add(this.Hide); } protected override void OnShown() { base.OnShown(); _suitId = (int)this.viewData; int suitrarity = SuitCfgArray.Instance.GetCfg(_suitId).rarity; SuitRenewCfg renewCfg = SuitRenewCfgArray.Instance.GetCfg(suitrarity); string num = StringUtil.GetColorText(string.Format("+{0}", renewCfg.addition * 100 / 10000), "#BA4C36"); _ui.m_txtProperty.text = string.Format("套装属性{0}%", num); _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gxhd_bjbj"); } protected override void OnHide() { base.OnHide(); SuitFosterListCfg cfg = SuitFosterListCfgArray.Instance.GetCfg(_suitId); BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(cfg.renewRewardsArr)); } } }