using System.Collections;
using UnityEngine;
namespace GFGGame
{
public class VersionUtil
{
///
/// 比较目标版本号是否比当前的大
///
///
///
///
public static bool compare(string vCurrent, string vTarget)
{
string[] infoTarget = vTarget.Split('.');
string[] infoCurrent = vCurrent.Split('.');
if(infoTarget.Length == infoCurrent.Length)
{
for(int i = 0; i < infoCurrent.Length; ++i)
{
if (int.Parse(infoTarget[i]) > int.Parse(infoCurrent[i]))
{
return true;
}
else if (int.Parse(infoTarget[i]) < int.Parse(infoCurrent[i]))
{
return false;
}
}
}
return false;
}
}
}