using System.Collections; using UnityEngine; namespace GFGGame { public class VersionUtil { /// /// 比较目标版本号是否比当前的大 /// /// /// /// public static bool compare(string vCurrent, string vTarget) { string[] infoTarget = vTarget.Split('.'); string[] infoCurrent = vCurrent.Split('.'); if(infoTarget.Length == infoCurrent.Length) { for(int i = 0; i < infoCurrent.Length; ++i) { if (int.Parse(infoTarget[i]) > int.Parse(infoCurrent[i])) { return true; } else if (int.Parse(infoTarget[i]) < int.Parse(infoCurrent[i])) { return false; } } } return false; } } }