using System.Collections; using UnityEngine; using UI.RoleInfo; namespace GFGGame { public class MainBgChooseTipsView : BaseWindow { private UI_MainBgChooseTipsUI _ui; public override void Dispose() { if (_ui != null) { _ui.Dispose(); _ui = null; } base.Dispose(); } protected override void OnInit() { base.OnInit(); packageName = UI_MainBgChooseTipsUI.PACKAGE_NAME; _ui = UI_MainBgChooseTipsUI.Create(); this.viewCom = _ui.target; this.viewCom.Center(); this.modal = true; viewAnimationType = EnumViewAnimationType.ZOOM_CENTER; } } }