using System; using System.Collections; using UnityEngine; namespace GFGGame { public class LogServerHelperHttp { /// /// 发送节点日志 /// /// public static void SendNodeLog(int node) { var body = $"?logStr={LauncherConfig.platformId}|{DeviceUniqueIdHelper.GetDeviceUniqueId()}|{node}|{LauncherConfig.ChannelId}"; //HttpTool.Instance.Get(LauncherConfig.logApiReportLauncherUrl + body, null,false); } } }