using ET; using FairyGUI; using UI.Travel; using UnityEngine; namespace GFGGame { public class TravelView : BaseWindow { private UI_TravelUI _ui; public override void Dispose() { if (_ui != null) { _ui.Dispose(); _ui = null; } base.Dispose(); } protected override void OnInit() { base.OnInit(); packageName = UI_TravelUI.PACKAGE_NAME; _ui = UI_TravelUI.Create(); this.viewCom = _ui.target; isfullScreen = true; _ui.m_btnback.onClick.Add(OnBtnBackClick); _ui.m_btnPhoto.onClick.Add(OnBtnPhotoClick); _ui.m_btnFieldGuide.onClick.Add(OnBtnFieldGuideClick); _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gzs_bjbj"); } protected override void AddEventListener() { base.AddEventListener(); } protected override void OnShown() { base.OnShown(); } protected override void OnHide() { base.OnHide(); } protected override void RemoveEventListener() { base.RemoveEventListener(); } private void OnBtnBackClick() { ViewManager.GoBackFrom(typeof(PoemView).FullName); } private void OnBtnPhotoClick() { ViewManager.Show(PictureSourceType.WanShuiQianShan, new object[] { typeof(TravelView).FullName, this.viewData }); } private void OnBtnFieldGuideClick() { ViewManager.Show(null, new object[] { typeof(TravelView).FullName, this.viewData }); } } }