using System; using System.Collections.Generic; using ET; using FairyGUI; using UI.MiniGame; using UnityEngine; namespace GFGGame { public class SyntheticRoutetipView : BaseView { private UI_SyntheticRouteTipUI _ui; public override void Dispose() { if (_ui != null) { _ui.Dispose(); _ui = null; } base.Dispose(); } protected override void OnInit() { base.OnInit(); packageName = UI_SyntheticRouteTipUI.PACKAGE_NAME; _ui = UI_SyntheticRouteTipUI.Create(); this.viewCom = _ui.target; isfullScreen = true; _ui.m_bg.onClick.Add(Hide); } protected override void OnShown() { base.OnShown(); } protected override void OnHide() { base.OnHide(); } } }