using System.Collections.Generic; using ET; using GFGGame; namespace GFGGame { public class StorageSProxy { //存储 public static async ETTask ReqSetClientValue(int key, int value) { M2C_SetClientValue response = null; response = (M2C_SetClientValue)await MessageHelper.SendToServer(new C2M_SetClientValue() { Key = key, Value = value }); if (response != null) { if (response.Error == ErrorCode.ERR_Success) { } } } //获取 public static async ETTask ReqGetClientValues(int chapterId, int buyType, int buyCount) { M2C_GetClientValues response = null; response = (M2C_GetClientValues)await MessageHelper.SendToServer(new C2M_GetClientValues() { }); if (response != null) { if (response.Error == ErrorCode.ERR_Success) { } } } } }